World Boardgaming Championships 2026 Daily Debrief Series – Day 6
I am nearing the end of my time here at WBC and I’m starting to get a bit sad. I have tomorrow but I will be leaving 1 day early on Saturday and just am not ready for it to be over. I have had a great time, played a lot of games, 13 by my count, and also seen old friends and made new ones. I have also done 6 videos but have had some technical difficulties with the camera as the batteries keep prematurely dying even though they have been fully charged. Bit I have made great memories and I am happy with that.
Today, we got in a full 6-player game of the excellent Imperial Elegy from VUCA Simulations. Imperial Elegy: The Road to the Great War 1850-1920 is a card driven game that blends diplomacy, warfare, and statecraft and feels a bit akin to games like Here I Stand and Virgin Queen from GMT Games. Grand scale sweeping epics that play multiplayers and take a day to play. Players play as 1 of 6 unique major powers in the game including Germany/Prussia, the United Kingdom, France, Austria-Hungary, Russia and the Ottoman Empire.

The game is somewhat of a sandbox style game as you have so many options and choices about what to do during the course of the game. Obviously, your faction has some direction about what you should be doing but really it is up the player to spend their resources how they will to accomplish their ultimate goals and score Victory Points. I truly love that aspect about this game and as we played we saw that sandbox and the asymmetry between the various factions. Particularly at the start, each country has some specific goals that they have drawn from the National Goals Deck that are a source of Victory Points, in fact a major source of Victory Points, and players will need to prioritize these cards and decide which ones to attempt to go after from the start. With only 7 turns, they will have to make progress on these National Goals if they have any hope of actually achieving them.

I have now played 3 times and very much like the grand scale of the game. It is a tad long, todays game took us about 11 hours to play, and I am starting to have concerns with the ability of France and Germany to team up and dominate the game and the Great War. I played as France today and did fairly well scoring 9 VP’s from my National Goals and doing really well in Africa and Asia with colonies as well as breaking into Mexico. I was getting 8 cards near the end of the game because I had done well in my colonial keys and my stability. This gave me lots of options with my cards and I also built up a sizeable army with 5 full Armies on the board and 5 reserve armies with 5 squadrons on the high seas and several naval bases in the east, Africa and the Mediterranean.

I think the game is a tad bit long. This is because players have at least 5-7 cards each and the Battles are very long and are their own little sideshow with a war budget and multiple movements and attacks allowed. I like the game. Love it in fact but am beginning to think it is just going to be hard to get to the table often. Here I Stand is similar in scope and scale and uses the same system but can be played in 6-9 hours versus 10-14 hours for IE.

In the end, France, Germany and the Ottomans were teamed in the Triple Entente while UK and Russia formed the Triple Alliance even though Austria and Italy were left out in the cold. The TE won the game as they just had too much muscle. I look forward to the next time I can play but it might be a while.
I was then able to watch a few minutes of play of the new upcoming Here I Stand Series game called The Night Watch: European Global Conflicts 1618-1648 from GMT Games, which focuses on the Thirty Years War. Just a prototype of the game but it looks epic and those playing seemed to enjoy it!


I was able to then go down to the vendor hall and bought quite a few games including The Alamo from Art of Wargames (solitaire), Sails at War from B2M Games, Year of the Rat Vietnam 1972 Deluxe Edition from Decision Games, Fortress of Oblivion from White Dog Games (solitaire), Le Conqueste from White Dog Games (solitaire), Model’s Counterattack from Dissimula Edizioni, On To Berlin from Multi-Man Publishing and Strike Counter Strike from Multi-Man Publishing. I was gifted a new copy of Assault Red Horizon ‘41 Revised Edition from Assault Games. Lots of great stuff to explore over the next several months.

I then met up with Bob Tkach designer of the upcoming Above the Trenches: The Fokker Scourge 1915-1917 from Flying Pig Games coming to Kickstarter this fall. This is a 2-player aerial dogfighting wargame that combines tactical, operational, and strategic elements of World War I air combat on the Western Front into a fast playing and fun game. The game focuses on the early years of WWI aerial warfare and the German-versus-British air battles.

The players will have to deal with the strategic board that has sector based objectives that will provide Victory Points and then place out their air units on the operational board where they will focus on height and positioning of observation balloons and fighters to protect them and finally will duel using cards on the innovative and very interesting combat wheel system for tactical positioning.

The players will draw a hand of technology cards, maneuver cards, speed cards and ace cards that all have numbers and some written events and will then play them to move the plane counter around the wheel and its various areas to take shots with front or rear based guns, avoid contact by maneuvering out of harms way and then starting over until one side or the other wins.

This game is not just about the dogfighting but players will be faced with the management of their squadrons, taking out of service planes to upgrade and repair them, give training to pilots to learn new skills and also to build new and upgraded planes.

A very fun and exciting game. As I was playing, I could really fell the excitement and tension building and very much loved what this one was trying to do. After playing, I was able to shoot a 30 minute video with the designer Bob and his developer Rich and I could feel their passion for the subject and the game.

After finishing up, I then met up with Uwe Wallentin from Sound of Drums to get a look at their upcoming lineup of games which includes many great looking titles such as Neither King Nor God Expanded Edition, No Retreat! The Russian Front Designer’s Edition, Battles of Napoleon Volume II: QUATRE BRAS 1815 / WARTENBURG 1813, Iron Cross Army Group North and Iron Cross Kharkov.

Uwe is a great guy and Sound of Drums is doing a great job of designing playable games with fantastic graphic design and artwork. I very much enjoyed our chat and we did a 30 minute video that’ll be up later on the channel.

That was it and I landed in bed around 10:30pm and need to get some rest for our final day tomorrow where we are playing Here I Stand from GMT Games.
Hope to see you back tomorrow night!
-Grant

