Shards of Creation Game Review
Shards of Creation is a great idea. I haven’t read any Brandon Sanderson, and my understanding of his magic system can be charitably described as patchwork—“There are…metals?”—but from what little I do know a trick-taking game in which each suit corresponds to a shard—don’t ask—is spot-on. That’s a wide-open design space that invites exploration and could result in some great ideas. It really could.
Shards of Creation is a trick-taking game with set collection tendencies. This immediately sets the game up for an uphill climb in my experience. There are eight suits in the box, five of which are randomly chosen for each game, and the winner of each trick selects one card to add to their scoring tableau. You score points for complete sets of the five suits and for numerous copies of the same suit.
The trump suit changes across each of the game’s three rounds, and each trump suit brings with it a corresponding rule. Autonomy cannot be led if you have any other choice. Cultivation allows players to draw extra cards at the start of the round before discarding back down to a normal hand size. Dominion forces the winner of each trick to score the highest rank. Many of the cards in each suit have their own powers as well. Some get…
The post Shards of Creation Game Review appeared first on Meeple Mountain.

















