Beasts Game Review
I know how to sell a game. In my day job as an inventory manager for a board game café, I regularly pitch people on games they know nothing about, and I often succeed in making those games sound interesting. The approach is usually straightforward:
“Catan is a game about gathering resources, building cities, and trading with other players. It’s also very, very rude.”
“MicroMacro is a huge Where’s Waldo, but instead of looking for random people, you’re trying to follow their progress around the map to solve crimes and figure out what happened.”
“Hive is just like chess, in that all the pieces have their own moves, but you’re not dealing with 600 years of scholarship and study, so it’s much more approachable.”
Every now and then, you get a game that requires a bit more qualification, like Wilmot’s Warehouse:
“It’s technically a memory game, but it isn’t really. It’s a game about telling stories that happens to be a memory game. You won’t even notice.”
Rare is the game that defies my ability to do a quick pitch. So rare is it, in fact, that until Beasts came along, I’m not sure I could have named one.
It’s not that Clarence Simpson’s card game is difficult to…
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