Five Families Game Review
Five Families doesn’t quite work. Let’s get that out of the way at the start. Friedemann Friese’s latest big box game had a lot of promise. It mixes together a strange and confrontational auction system with area control scoring, it has wonderfully straightforward rules, and it has cute li’l mobster meeples, but none of these admirable traits can save it. Its joys are undercut by its runaway leader problem, the impact of the capriciousness of the card draw, and, worst of all, monotony.
Still, at least Five Families respects its audience enough to be one of the more interesting letdowns I’ve experienced in a while. I don’t think it’s a good game in the commercial sense, but I wish every game that didn’t work could manage to fail like this. It is something equally or possibly even more valuable than “good”: Five Families is worthwhile.
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Married to the Mob
The Five Families are the five principal branches of the Mafia as it operates in the United States. If you’ve seen The Godfather, you know who these guys are. While the idea of the Five Families feels irrevocably tied to mid–20th century America—probably, come to think of it, because of The Godfather—the…
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