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Normale Ansicht

Getting a Job in the Board Game Industry with Joe Slack

Von: gabe
28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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How to Design Social Experiences with Nick Metzler

Von: gabe
21. April 2021 um 13:55

Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.

We also dive into chasing dreams, overcoming obstacles, and gamification.​

The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.

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Optimizing Game Design Time with Trevor Laforce

Von: gabe
14. April 2021 um 13:26

BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.

We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule.

And you can find Trevor’s daily planner and more time optimization content on his website here.

The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.

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The Board Game Identity Pyramid with Dennis Furia

Von: gabe
14. April 2021 um 11:56

Dennis Furia talks about the board game identity pyramid.

The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game.

You can find more about the pyramid HERE.

The post The Board Game Identity Pyramid with Dennis Furia appeared first on Board Game Design Lab.

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Why You Should Crowdfund Your Game (or Not) with Laura Hoffman

Von: gabe
07. April 2021 um 13:04

Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game.

Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​

The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeared first on Board Game Design Lab.

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Robert Walpole, Earl of Orford (Prime Minister Ratings, #1)

04. April 2021 um 22:35

300 years ago, Robert Walpole was made First Lord of the Treasury for the second time. Not a particularly impressive event – if Walpole had not retained that office for 21 years and turned himself into the leading British politician of his time. Thereafter, the office of First Lord of the Treasury customarily was given to the monarch’s representative to parliament – the Prime Minister, as the holder became known. As times changed, so did the office: Today, the prime minister is much more responsible to parliament than to the monarch. Yet the office, unofficial at first, has endured these 300 years and been held by dozens of very different men and women. And thus, this post about Walpole will kick off a new irregular series on the blog – Prime Minister Ratings! I’ll assess Walpole (and, in the future, other prime ministers (or even leaders from other places)) by a very general rating system – and I’ll introduce one board game in which the prime minister or the problems they faced feature – this time, Imperial Struggle (Ananda Gupta/Jason Matthews, GMT Games).

The Creation of an Office

First things first: Why did the prime ministry arise with Walpole? After all, before him, there had been strong advisers to the kings of Britain (and England before), but not at all times. There are personal and structural reasons for the change: Personally, Walpole was a politician of force and skill, and his long tenure enabled him to shape the British constitution according to his needs in office. Structurally, the British crown’s powers had been curtailed by the “Glorious Revolution” of 1688/89, so more power rested with parliament, where the monarch now needed a forceful representative. George I, the first Hanoverian king of Britain, was particularly in need of that, as he spoke little English (his native tongue was German) and was often away in his electorate of Hanover. These were the conditions that enabled Walpole to rise so high.

The Rating System

Some caveats ahead: The prime ministers will be rated by the knowledge of their time. If they or their contemporaries could not have known about the effects of something, I will not use my hindsight to mark it as a mistake of theirs. The assessment is focused on their conduct as prime minister, but includes their life after holding the office (in which they will still be regarded in the public eye as (ex-)PMs). And lastly, in the following, “Britain” serves as a shorthand for either Great Britain or United Kingdom of Great Britain and (Northern) Ireland as applicable, and “British” as shorthand for the inhabitants of such.

Now, to the system itself: There are three policy field categories (foreign, domestic, and economic policy) and three more general ones (vision, pragmatism, integrity). A prime minister can earn from one to five stars in each category (for a total sum of up to 30). In detail, the prime minister is assessed as follows:

Foreign policy: Did the prime minister increase British influence in the world and the security of the British at home? Did the prime minister wield British power responsibly and with positive results for the regions affected (the latter counting for a greater deal in times of British power being great)?

Domestic policy: Did the prime minister increase the liberty of the British to express themselves and to participate in the political process? Did the prime minister promote domestic security and shape the framework for equality before the law and fair justice dealing with offenses?

Economic policy: Did the prime minister facilitate the prosperity and economic security of the British (including in the mid- and long-term)? Was the prime minister’s economic policy based on mutual benefit of those involved or did it unduly burden one side?

Vision: Did the prime minister have an idea of what Britain and the world (the latter counting for more in times of British influence being great) should look like beyond the immediate future? Did the prime minister’s policies steer Britain (and, if applicable, the world) in this direction?

Pragmatism: Did the prime minister succeed in seeing their policy through from inception to completion? How well did the prime minister manage to gain support from Parliament, the Civil Service, the media, society (the latter two counting for more in more recent years)?

Integrity: Did the prime minister understand the office as a means to benefit themselves, special interest groups, the entire country, or another community? Did the prime minister respect the boundaries of the office?

Walpole’s Life

Robert Walpole (1676—1745) was the son of a Norfolk country squire. When he was only 24, his father died, and Walpole moved quickly to seize the vacant seat in the House of Commons for himself. He enjoyed a steady rise in the ranks of the Whigs, and got his first cabinet appointment as Secretary-at-War in 1708. He spent the next years in government, among the opposition, and even in a Whig faction opposing a Whig government until his appointment as First Lord of the Treasury in April 1721 (following the fall of the Sunderland/Stanhope government over the bursting of the South Sea Bubble).

The bursting of the South Sea Bubble rippled through the London elite and left many of them impoverished. Image ©GMT Games.

His primacy in the government was contested in the beginning, but assured no later than 1730, when his last weighty rival (and erstwhile ally, as well as brother-in-law) Charles Townshend left the government. Walpole’s dominance over both Houses of Parliament grew, and he also made himself indispensable to two initially skeptical monarchs (George I, and after his death in 1727, George II). Characterizing himself as “no saint, no Spartan, no reformer”, Walpole aimed to bring “security, stability, and low taxation” by a policy committed to peace. When Walpole’s cabinet colleagues pushed the country into the War of Jenkins’ Ear against Spain (which initially went badly), his authority eroded. He lost his control over parliament and resigned in February 1742. Walpole was made Earl of Orford and died in 1745.

British attempts to take Cartagena in Colombia ended in disaster. Walpole resigned soon after. Image ©GMT Games.

The Rating

Foreign policy: Walpole, a Whig, adopted the traditional Tory policy of peace with France. He stuck to it for almost the entirety of his tenure as prime minister. His “peace at any price” policy saved British lives and money, most notably when he kept the country neutral during the War of the Polish Succession (which ended in a draw anyway, with the candidate Britain preferred ending up on the throne, but French and Spanish territorial gains). At the end of his tenure, the policy of peaceful isolation could not hold anymore, and war with Spain (and then France) erupted against Walpole’s wishes.

Rating: 4 out of 5.
France managed to round out her eastern borders with Lorraine after the War of the Polish Succession. As Imperial Struggle is based on the rivalry between France and Britain, that is bad for the British – yet Walpole, a proponent of peace with France, saw no British interests at stake in the war. Image ©GMT Games.

Domestic policy: Walpole’s domestic agenda was limited – which was likely a success in itself in a country which had a recent history of religious strife, revolution, and regicide. He made small improvements for the situation of Protestant dissenters (that is, non-members of the Anglican Church). Most significantly, Britain was much more stable and unified at the end of his long rule than at the beginning, and could thus easily deal with the 1745 Jacobite uprising.

Rating: 4 out of 5.

Economic policy: Prosperity was Walpole’s key promise. He restored economic stability after the South Sea Bubble. His policy of peace gave the country a respite from the immense expenses in the wars before and after his tenure. Thus, Walpole reduced overall taxation and cut back on the national debt, which would give Britain more financial flexibility in the future. Not everyone benefitted from Walpole’s economic policy, though: His shift from direct taxation (especially on land) to indirect taxation (especially on consumption) favored rich landowners (like himself) at the expense of the non-propertied classes.

Rating: 4 out of 5.

Vision: Walpole declared peace to be his main means to attain “security, stability, and low taxation”. In that, he succeeded, and he did so for a remarkable long time without major adjustments. His vision and the policies he used to achieve it strengthened Britain in the long run.

Rating: 5 out of 5.

Pragmatism: Walpole used a variety of means to attract backing for himself and his policies. He was a Whig (and would always rest on his strength among the Whigs), but cooperated with the Tories on several occasions from his early career on. His support for beleaguered men of influence after the South Sea Bubble won him their loyalty for a long time to come. Walpole did not only control the House of Commons, of which he was a member, but also the House of Lords – chiefly through his ecclesiastical appointments, whose beneficiaries would prove thankful to him. Even though the heir to the crown, the future George II, was not a friend of Walpole’s, he did not remove him from office upon his succession: Walpole had gained favor with George’s wife Caroline (unlike most other men of note, who courted George’s mistress, from whom the king would not accept policy suggestions). And when the new king attempted to install Sir Spencer Compton as his new chief minister, Walpole proved indispensable to Compton even in the most basic tasks. Compton’s candidacy floundered, and Walpole remained in charge – for a never-again reached 21 years in total.

Rating: 5 out of 5.
Walpole’s ministry card in Imperial Struggle gives the British player an enviable ability to deal with challenges posed by unfavorable event cards – just as Walpole weathered more than one crisis in his time and came up on top again. Image ©GMT Games.

Integrity: Walpole lived in an age different from ours. Back then, Members of Parliament and ministers did not receive a salary for their offices, and thus usually saw no problem in using their political career to enrich themselves. That drove Walpole both personally and in the ways he would gain political supporters: “All these men have their price”, he remarked about a group of Members of Parliament. As one of his recent biographers put it: Walpole “operated a species of private interest/public expenditure mini-welfare state for anyone able to elect a Member or persuade one to vote right” (Pearce, p. 383). Even in comparison to the men of his age, Walpole made tremendous use of practices which were based on personal rather than common welfare, and the leading writers of his time lambasted the “Robinocracy” (based on the nickname Robin for Robert) as hopelessly corrupt.

Rating: 2 out of 5.

Overall: Walpole was a forceful politician whose control over parliament and (neither weak-willed nor too-trusting) monarchs was extraordinary. His policy of “security, stability, and low taxation” based on peace was mostly successful and held up for a very long time. With 24 out of 30 stars, his rating is what future leaders up here will be measured against.

Full ratings so far:

  1. Abraham Lincoln 28/30
  2. Franklin D. Roosevelt 25/30
  3. Friedrich Ebert 25/30
  4. Winston Churchill 25/30
  5. Robert Walpole 24/30
  6. Willy Brandt 23/30
  7. Konrad Adenauer 22/30
  8. Harry S. Truman 21/30
  9. John F. Kennedy 17/30
  10. Hermann Müller 17/30
  11. Wilhelm Marx 17/30
  12. Ludwig Erhard 12/30
  13. Paul von Hindenburg 10/30

Further Reading

An excellent overview with portraits of all prime ministers is Leonard, Dick: A History of British Prime Ministers, Palgrave Macmillan, Basingstoke 2014.

The standard scholarly biography remains Plumb, John Harold: Sir Robert Walpole, 2 volumes, Cresset Press, London 1956/1960.

For a more recent biography, see Pearce, Edward: The Great Man. Robert Walpole: Scoundrel, Genius, and Britain’s First Prime Minister, Pimlico, London 2007.

Taxes for Designers and Publishers with Wade Hayes

Von: gabe
31. März 2021 um 13:02

Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.

Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.).

Here’s an excellent tax guide PDF Wade created.

And be sure to check out Wade’s game, Poetic License, on Kickstarter HERE.

The post Taxes for Designers and Publishers with Wade Hayes appeared first on Board Game Design Lab.

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Designing Roll and Write Games with Joe Hout

Von: gabe
24. März 2021 um 11:44

Joe Hout, designer of Dungeon Draft, talks about how to design a roll and write game.

Joe has designed quite a few roll and writes, and we get into dice vs cards, combos, player counts, and more.

And be sure to check out Joe’s game Dice in the Darkness and play along on Twitch HERE.

The post Designing Roll and Write Games with Joe Hout appeared first on Board Game Design Lab.

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BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu

Von: gabe
17. März 2021 um 12:45

In this BGDL community spotlight episode, Alex Lu, designer of Dogs Bond, discusses how to implement interchangeable win conditions in a game.

The post BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu appeared first on Board Game Design Lab.

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BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

Von: gabe
17. März 2021 um 12:40

In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

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Designing Massive Games with Isaac Childres

Von: gabe
10. März 2021 um 12:55

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

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Board Game Logistics and Fulfillment with Sara Perry

Von: gabe
03. März 2021 um 12:02

Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.

Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more.

And be sure to check out Sara’s game on Kickstarter HERE.​

The post Board Game Logistics and Fulfillment with Sara Perry appeared first on Board Game Design Lab.

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Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett

Von: gabe
24. Februar 2021 um 17:13

Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.

I talk about pros, cons, design challenges, the business side of things, and more.

And you can check out Hunted: Wode Ridge on Kickstarter HERE.

The post Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett appeared first on Board Game Design Lab.

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Overcoming Failure with James Fazio

Von: gabe
17. Februar 2021 um 12:55

James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.

We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

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Designing Mass Market Games with Azhelle Wade

Von: gabe
10. Februar 2021 um 12:39

Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry.

We talk about “toyetic” games, patents, pitching to publishers, contraption based games, and more.

The post Designing Mass Market Games with Azhelle Wade appeared first on Board Game Design Lab.

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How to Design Digital Board Games with Justin Chu

Von: gabe
03. Februar 2021 um 12:47

Justin Chu, founder of Mobo Games, discusses how to design board games made specifically for the digital space.

We talk about the pros and cons of digital-only board games along with the many things to think about and to be aware of when traveling into this side of the market.

The post How to Design Digital Board Games with Justin Chu appeared first on Board Game Design Lab.

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How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

Von: gabe
27. Januar 2021 um 12:53

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.

Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing.

The post How to Market Yourself, Your Game, and Your Company with Debbie Moynihan appeared first on Board Game Design Lab.

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How to Process Feedback with John D’Angelo

Von: gabe
20. Januar 2021 um 12:19

John D’Angelo, desinger of Runelords, discusses how to receive, process, and utilize feedback.

Whether you’re talking to playtesters, gamers, members of your target audience, or anyone else, it’s important to know how to take in feedback, and it’s vital to know how to use it to make your games better.

And be sure to check out John’s game, Runelords, on Kickstarter HERE.

The post How to Process Feedback with John D’Angelo appeared first on Board Game Design Lab.

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Crafting a Humorous Experience with Grant Lyon

Von: gabe
13. Januar 2021 um 12:22

Grant Lyon, desinger of Curmudgeon, discusses everything that goes into crafting a fun and humorous gaming experience.

Grant is a professional stand-up comic, and we talk about joke theory, humor in rulebooks, party games, and more.

The post Crafting a Humorous Experience with Grant Lyon appeared first on Board Game Design Lab.

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How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

Von: gabe
06. Januar 2021 um 12:27

Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of.

We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, reminding yourself that everyone is a person beyond the screen, owning up to and growing from your mistakes, and more.​​

Ben devotes a great deal of his time to helping and encouraging others in the game design community and has some great ideas on how we can all work to make this a truly excellent hobby.

The post How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy appeared first on Board Game Design Lab.

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