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Guest Blog: The Battles of the American Revolution (BoAR) Tournament at the 2026 World Boardgaming Championships – After Action Report by Mark Miklos

Von: Grant
19. August 2026 um 14:00

For those that don’t know, the World Boardgaming Championships (WBC) takes place every year in late summer and is held at the beautiful Seven Springs Mountain Resort in southwestern Pennsylvania. WBC is a national, even international, event where players come together to play games both competitively and for fun with other gamers. The competitive side of the games include everything from tiddly winks, to Robo Rally, Diplomacy and to heavy wargames including many from one of our favorite publishers GMT Games including games such as Combat Commander, Empire of the Sun and Panzer. Also at this convention, the initiates of the Battles of the American Revolution Series gather to hold a competitive tournament competing for the Golden Tricorne (this award doesn’t exist as I just made it up but maybe Mark Miklos will figure out how to get this accomplished!).

Each year, series designer Mark Miklos writes a fairly in-depth and lengthy After Action Report that he posts in various locations on the interwebs including on Facebook, the Consimworld Forum folder for BoAR and on GMT’s website on their InsideGMT blog. This year, Mark has again agreed to share his AAR with us to post here on the blog for our readers to enjoy.

On a side note, I had a chance to meet up with Mark this year and shoot a video taking a look at his upcoming The Battle of Green Spring and also to discuss his upcoming book titled Liberty! A Military History Survey of the American Revolution from GMT Games. That video had some technical difficulties but I hope to have it up on the YouTube Channel in the next few weeks.

WBC 2026: BoAR AAR
Nearly a Record for the 250th

This was a special year for American Revolutionary War gaming at the World Boardgamiong Championships. Our Battles of the American Revolution event nearly drew record attendance. Thirty three players, one short of the all-time high, battled across eight classic Rev War battlefields. Our numbers included seven new players from among the fifteen who attended our demo on Sunday evening. In addition to the gaming itself, this year’s BoAR event included three special activities to celebrate America’s 250th anniversary: a seminar, a trivia game and a party. Each will be described below.

We were given a dedicated space for the entire week in the Foggy Brews unlike in year’s past when we had to compete for table space in Winterberry. This year we hung flags and banners, played period music, and in general had an 18th century refuge to further enhance the special mood and vibe.

Two heats were played on Monday. Heat 1 was the Chatterton Hill scenario from the Battle of White Plains. Twenty two players competed as we kicked off the week. Because White Plains is the most recent volume in the BoAR Series it has a short competitive record. Nevertheless, the outcomes this year were telling. Each side scored four decisive victories with the British adding another three substantial ones. This is a 57% winning percentage for the British which closely approximates the 60% edge that the British have had in this scenario based thus far on twenty four tournament games.

Heat 2 was the old classic, Saratoga. Sixteen players squared off in this one. We played the campaign game with this year’s British players dominating. They scored four substantial victories to two. Each side added one marginal win as well. Ten players returned on Tuesday morning to face off in the full Brandywine Creek campaign. The optional “Muddying the Waters” intel rules were not used. It was great to see this big battle on the table. I took the approach this year of selecting larger games that typically are used for a final and instead used them during the heats. Outcomes in this battle were comparable with the Americans earning one decisive and one substantial victory while the British earned two substantial and one marginal win.

Eleven players showed up for the Battle of Germantown on Wednesday morning necessitating the first and only bye in this year’s tournament. It was given to yours truly as last year’s champion according to standard WBC protocol. The remaining ten players earned one American substantial victory, one British substantial victory and one British marginal victory. The other two games witnessed the first draws in this year’s tournament as John Vasilakos and Bruno Sinigaglio completed a game of maneuver in which neither earned a VP. The match between Chris Mlynarczyk and Frank Sinigaglio was a little more robust with Chris’ British earning two VP’s and Frank’s Americans earning three.


Our final heat, played on Thursday, was the full Monmouth Courthouse campaign. This is another big game which was nice to see played by twelve players. The British swept the field with one decisive, one substantial, and one marginal victory. The other three games ended in a draw: Charles Orndorff and Bob Jamelli (3 VP’s each), Tim Miller and Randy Collard (3.5 VP’s to 1 with Tim missing a marginal win by one-half VP), and John Vasilakos and Father Eric Tolentino (1 VP to none respectively). After the heats we advanced the top eight players to single elimination beginning with a quarter final round. The top seeds were Miklos (17 tournament points), Father Todd
Carter (15 TP and 83 cumulative army morale points), John Vasilakos (15 TP and 10 cumulative AM), Young Rob Doane “The Good” (10 TP), Tim Miller (7 TP), Charles Orndorff (4 TP, 74 AM), Chris Mlynarczyk (4 TP, 49 AM), and Bruce Cota (4 TP, 20 AM). Bruce was unable to play and so the eighth seed was offered to the first alternate, Jim
Dauphinais (4 TP, 19 AM). Jim was also unavailable and our second alternate, Jeff Lange graciously stepped up (2 TP, 32 AM).

The game was the first day at the Battle of Newport. The full two-day battle of Newport had been played three previous times as a final with the Americans winning all three. Interestingly, in the Day 1 action, it was the British who won three, two decisively and one substantially, while the Americans managed one substantial victory when Father Todd’s Americans defeated Chris Mlynarczyk. It was now on to the semifinals. To fit the semi-final and the final into a single day I selected short games which were welcomed after the string of long contests at Brandywine, Germantown, Monmouth and Newport.

Thus, our semifinal was the Guilford Courthouse historical scenario. Here John Vasillakos’ British won a solid marginal victory over Father Todd’s Americans, 5.5 VP’s to 1. Meanwhile, Rob Doane’s Americans won marginally over my British. In our match the VP’s were tied at 3 each, but the British need a margin of +2 VP’s to win, otherwise the Americans do.

The stage was set for the final pitting John Vasilakos against Rob Doane at the Battle of Eutaw Springs. Over the course of 225 competitive games of Eutaw Springs, the Americans have won 89 times, the British 90 times, and 46 contests have ended in a draw. Since this was the final, however, victory in a draw would be awarded to the
player with superior army morale at game’s end. There was no bid as each player got their preferred side, John the British and Rob the Americans. John formed his line forward, anchoring it between swampy ground on his
left and the blackjack oak on his right. Rob’s approach took advantage of surprise, initiative, morale, and momentum and he was able to capture a British Regular plus Major Marjoribanks. This gave Rob 2 VP’s to John’s 3 for holding the British encampment. Rob’s gambit was then to slowly fall back, preserving the draw and his
now superior army morale, which would be all he would need for victory. John, of course, pursued. In the end each player scored 4 VP’s, but John’s army morale had fallen to 8 while Rob maintained a robust 14 army morale points. Victory for the Americans marked a fitting conclusion in a year of celebration for the 250th anniversary
of independence. Congratulations to both Rob and John for an exceptional week of competition and a hard fought final contest. I finished 3rd, Father Todd finished 4th, Tim Miller was 5th and Charles Orndorff rounded out the top six. This year’s final was videotaped by WBC. An overhead camera rig was set up above the Eutaw Springs big board game set prior to play. Audio was recorded. We are all anxious about the chance to watch it when it becomes available and I will share that information with those who may be interested.

Custom “Gaming the American Revolution WBC” Dice Tray made by John Olson awarded as an extra prize for the tournament winner.

We let out all the stops this year in honor of the 250th. First up, on Tuesday evening, we enjoyed a one hour talk by designer Bruno Sinigaglio who spoke to us about the Battle of Cowpens. Cowpens is the first game in our new series, Small Battles of the American Revolution or Small BoAR. Bruno described the battle in detail and how he adopted its elements into the new design wherein he lowered the scale to 1/8 that of a full BoAR game; making a hex 25 yards instead of 200 and a strength point 12 men instead of 100. At that scale, muskets as well as rifles have ranged fire and artillery can fire across the board. This level of granularity allowed Bruno to introduce other elements as well such as placing cavalry in a reserve status that enables them to charge after the normal movement phase has ended. Bruno had an audience of twenty two who paid rapt attention while he shared several PowerPoint slides to enhance his talk. The timing was perfect because we were able to announce that Bruno and I were receiving our proof copies that very week which would be waiting for us to review upon returning home from WBC. This means all those who preordered on GMT’s P-500 will very shortly be receiving order fulfillments. It was a fitting way to kick off our agenda of special events for the week. On Wednesday evening we played Rev War trivia pitting the Bloody Backs against the Yankee Doodles. We had 11 players on each team plus several interested observers who came just for the fun. A spokesperson for each team was asked to put on a uniform, British Regular or Continental courtesy of our friend and reenactor, Chris Mlynarczyk. In each round they would come forward with their team’s written answer on a whiteboard. Nine rounds were played, corresponding to the years 1775-1783, followed by a bonus round. Questions for each round progressed in point value and difficulty. In the bonus round the teams were allowed to bid from among their accumulated points. It was nip and tuck for a while until the British broke through earning a 5 point answer that put them in the lead. They would never look back. In the bonus round the Americans bid it all while the British bid conservatively to protect their lead. Every member of the winning British team received a first day of issue, commemorative envelope from the USPS that featured a postmark of April 19, 2026 stamped Concord, Massachusetts. Each envelope also had affixed to it a commemorative stamp from the five battle series designed for the 250th by the USPS: Lexington & Concord, Bunker Hill, Saratoga, Valley Forge, or Yorktown. It was a lot of fun and a great way to rev things up for our final event, our 250th anniversary celebration and party on Thursday night.

Thanks to Ken Guttermuth, we had signage located around the Seven Springs campus advertising our special events. All were welcome. Participation in the BoAR tournament was not a prerequisite. There were attendees at Bruno’s talk and at our trivia game who were not BoAR players. Likewise, over 50 people came to our party, several of whom saw our signs and were inspired to participate. We served an enormous cake, once again courtesy of Ken Guttermuth. A cash bar was opened directly adjacent to our venue in Foggy Brews just for the occasion. We had period music, remarks, readings, and a reminiscence to our fallen comrades who were not there to celebrate with us. There was a rousing three cheers for General Washington, and even a bit of a sing
along where we repeated the refrain, “Hurrah, our country forever hurrah” to the song “An American Frigate” about John Paul Jones and his victory over Serapis in the English Channel. They could hear us in 1776! It was a terrific night, every morsel of cake was eaten, and one or two attendees even got emotional, and we wouldn’t have had it any other way. This was a terrific WBC. Forty two total games of BoAR were played, likely enough to
maintain our status as a Century event at the convention. Special thanks to all those who helped to make this year’s event memorable: Ken Guttermuth for the space, the signs, the cake, and all his full-throated support along the way, my AGMs Dave Stiffler and Rob Doane, Dave doing double duty by reciting and leading the cheer for Washington during our party, Jeff Lange for running a companion event in our Rev War space, Freeman’s Farm 1777 by Worthington Publishing, Tim Miller for designing our Gaming the American Revolution logo and banner, Chris for the use of the uniforms at trivia, Bruno for agreeing to break away from his GM duties to give his talk, and to my wife Darlene who was our hostess at the party.

One more thanks must be mentioned. Grant with The Players’ Aid dropped by one afternoon to interview me. He took videos of our decorated room and we discussed several things. I was able to elaborate on our special 250th events. We discussed Volume 11 in the BoAR Series, The Battle of Green Spring. I had my prototype with me,
did a short show and tell, and updated the status of the project. We discussed GMT’s upcoming Rev War 250th anniversary event in Camden, South Carolina in September. Grant was also kind enough to inquire about my book, Liberty! A Military History Survey of the American Revolution which incidentally has just gone to the printer as of this writing. Grant is such a gracious host and so easy to talk to. We laughed a lot and probably digressed too much but once we get going, the sky is the limit. It was very kind of him to fit us into his demanding schedule at WBC and to give BoAR so much publicity. At some point soon this video along with his entire WBC 2026 exposé will be up on YouTube for anyone interested. Two down, one to go. We pulled out all the stops at RevCon during Prezcon in Charlottesville last February. Now, at WBC we once again gave it our all to celebrate the 250th. We have one last event on the horizon in Camden in September and I hope to see many of you there. “Hurrah, our country forever hurrah!”

Thank you to Mark for this great insight into the tournament. We appreciate the work he puts into this tournament each year and for his grace in meeting with me while I was at WBC this year. I look forward to the upcoming Rev War 250th Anniversary Event in Camden, South Carolina in September.

To take a look at the various games included in the BoAR Series, please check out the following game site on the GMT Games website: https://www.gmtgames.com/m-2-gmt-games.aspx#[PageNumber(0)|PageSize(50)|PageSort(Name)|DisplayType(Grid)|Category(3)]

-Grant

Best Harry Potter Board Games – Top 20 Ranked

01. Juni 2022 um 01:28

The definitive 2021 ranked list of the best Harry Potter board games. Harry Potter was a series of books that became one of the biggest film franchises in history. No film series better represents witches, magic and wonderment like this series that follows groups of kids and their work their way through a wizarding magic school and make it into the real world, where all of this exists. There were 8 original Harry Potter movies and so far 3 subsequent Fantastic Beast movies. These are the top 20 best Harry Potter board games.

OTHER ARTICLES LIKE THIS: Best Board Games Based on Books | Best Star Wars Board Games | Best Renaissance Board Games


Harry Potter Clue Components

#20 | Clue: Harry Potter Edition

Clue: Harry Potter Edition makes the list of the best Harry Potter board games because it a solid use of the IP in a gaming franchise. There is nothing special here, really just the characters and worlds from Harry Potter inserted into a game of Clue, but if you are going to play this classic, this is certainly an exciting theme to do it through.

The mystery you love to solve again and again is even more intense! Clue is back with a modern twist, and you have to find out who is responsible for murdering the host at a millionaire’s mansion or a boardwalk. Get the scoop on the updated rooms, weapons and guests, and start detecting! Was it Plum with the wrench in the bedroom? Or Green with the pistol in the kitchen? Narrow down what you know and make your accusation! If you’re right about the location, weapon and suspect, you’re the mystery winner! For 2 – 6 players, games last about 45 minutes.

FOR MORE: Buy Clue Harry Potter Edition on Amazon


Harry Potter Trivial Pursuit Components

#19 | Trivial Pursuit Harry Potter

Trivial Pursuit Harry Potter makes the list of the best Harry Potter board games because if you want to have a Harry Potter trivia game, why not do it with the most iconic name in the business. If you are looking to play something that really gets at actual knowledge of the franchise, this option is going to be for you.

Test your ultimate trivia knowledge of Harry Potter! Harry Potter fans can test their knowledge of all 8 Harry Potter movies with Trivial Pursuit: World of Harry Potter Ultimate Edition. Move around the board with House Mascot movers as you answer questions and collect ‘wedges’ in this full sized collectible edition. Includes 1800 questions to challenge the ultimate Harry Potter fan. For 2 – 8 players, games run around 60 minutes each.

FOR MORE: Buy Trivial Pursuit Harry Potter on Amazon


Times Up Harry Potter Board Game Components

#18 | Time’s Up!: Harry Potter

Time’s Up!: Harry Potter makes the list of the best Harry Potter board games because bringing together The magical universe of Harry Potter meets the frantic and hilarious guessing of Time’s up! This title lets you think about the characters you love in a way you would have never imagined.

Time’s Up! is a charades-based party game. Before the game begins, each player looks at several cards featuring famous fictional characters and chooses some of them. Each player’s cards are shuffled to form a deck, and this deck of famous names is used for each of the game’s three rounds. n each round, team members take turns trying to get their teammates to guess as many names as possible in 30 seconds. For 4 – 18 players, games run about 90 minutes each.

FOR MORE: Buy Time’s Up Harry Potter on Amazon


Harry Potter Triwizard Maze Game Components

#17 | Harry Potter Tri-Wizard Tournament – Capture The Cup Game

Harry Potter Tri-Wizard Tournament – Capture The Cup Game makes the list of the best Harry Potter board games at a higher spot because while it does get at some full elements from the franchise, at the end of the day, it is just a rethemed version of the children’s game Trouble. It does it well but there is nothing new here.

Muggles and wizards alike will be enchanted by this magical game! It features fast-action Pop ‘N’ Race play as you race around the Triwizard hedge maze to capture the Triwizard Cup! Be careful – action spaces cause you to draw a card that can help or hurt your chances. The first player to get all of his/her movers home is the winner and Triwizard Maze champion. For 2 – 4 players, games last approximately 30 minutes.

FOR MORE: Buy Harry Potter Tri-Wizard Tournament Capture The Cup Game on Amazon


Harry Potter Trading Card Game Cards

#16 | Harry Potter Trading Card Game

Harry Potter Trading Card Game makes the list of the best Harry Potter board games because of the depth of content. While it has been discontinued it deserves points for its use of the franchise. Trading card games are very deep and require lots of tact and ambition. This one from the creators of Magic the Gathering delivered, but they couldn’t quite get the momentum they needed.

Each player’s 60-card deck is fronted with a wizard or witch “character” card, and contains spells, creatures, items, and the “lesson” cards needed to put them into play. Damage to the character is tracked by simply discarding off the draw deck, and first person to run out of cards loses. Damage is dealt with spells or creatures, and can be targeted to other creatures, or directly to the opposing character. Sets include Quidditch Cup, Diagon Alley, Adventures at Hogwarts and Chamber of Secrets. For 2 players, games typically run around 20 minutes each.

FOR MORE: Buy Harry Potter Trading Card Game on Amazon


Harry Potter Magical Beasts Components

#15 | Harry Potter: Magical Beasts Board Game

Harry Potter: Magical Beasts Board Game makes the list of the best Harry Potter board games at this higher-up spot because it is a good in to the universe but there are better games out there. With this one you will collect clues to track down creatures inside and outside Hogwarts.

The objective is to obtain four cards that correspond to one beast. Each turn, a player will roll the dice which will correspond to the number of spaces a player moves. When a player lands on a tile that indicates a type of a card (Color, Size, Location or M.O.M Classification), they get to take one card from that pile. The card is then placed facedown. Should you obtain another card of that type, you place the new card on top of the other card. For 2 – 4 players, games run about 40 minutes.

FOR MORE: Buy Harry Potter Magical Beasts Board Game on Amazon


Harry Potter Whomping Willow Components

#14 | Harry Potter Whomping Willow Game

Harry Potter Whomping Willow Game makes the list of the best Harry Potter board games because this title is an interesting take on interacting with one of the key aspects from the franchise. This is a children’s dexterity game but it has enough bite that players of all ages, especially Harry Potter fans, should enjoy.

Recuse Harry Potter’s and Ron Weasley’s luggage from the Whomping Willow’s branches using nothing but your flying car. In the Time Trial, each player competes individually to use their flying cars to remove luggage from the tree, racing against the game’s internal clock. Any number of players can take part in the Time Trial. In Collection mode players play simultaneously and in Free-For-All Mode players challenge competitors to collect the most pieces of luggage from the tree.

FOR MORE: Buy Harry Potter Whomping Willow Game on Amazon


Talisman Harry Potter Components

#13 | Talisman: Harry Potter

Talisman: Harry Potter makes the list of the best Harry Potter board games because it combines the familiar gameplay of the fantasy adventure game Talisman with the familiar characters from the Harry Potter book series. This is another licensed product but it is not just a reskin, mechanics from the property make it into the game in a very satisfying way.

Lord Voldemort awaits the most competent of witches and wizards for a fateful demonstration of bravery or obedience in Talisman Harry Potter. Take on the daring roles of members of the Order of the Phoenix or Death Eaters in a fleeting race to gain access to the Dark Lord himself. Meet and present him with one of the Deathly Hallows as a dutiful Death Eater… or use it to defeat the leader once and for all. For 2 – 6 players, games run approximately 90 – 120 minutes.

FOR MORE: Buy Talisman Harry Potter on Amazon


Harry Potter Golden Snitch Components

#12 | Golden Snitch: Snitch Snatcher – The Quidditch Game

Golden Snitch: Snitch Snatcher – The Quidditch Game makes the list of the best Harry Potter board games because it is a title that brings you into the world of Quidditch. Using dice rolling, grid movement and take that, this game does a good job of representing the physical game.

Will you be the first to catch the Golden Snitch? It’s Gryffindor vs. Slytherin in this fast-paced wizarding game of Quidditch. Outmaneuver the opposing team with authentic Quidditch tactics. Use spells and potions to confound and outwit your opponent. Each high-flying game is a battle of strategy and magic. The goal is simple, be the first to catch the Golden Snitch. For 2 players, games take about 20 – 40 minutes each.

FOR MORE: Buy Golden Snitch: Snitch Snatcher The Quidditch Game on Amazon


Harry Potter A Year at Hogwarts Components

#11 | Harry Potter: A Year at Hogwarts

Harry Potter: A Year at Hogwarts makes the list of the best Harry Potter board games because it lets you become the student. You just received your letter to enter the most famous School of Witchcraft and Wizardry “Hogwarts” directed by the greatest wizard of all time Albus Dumbledore. This is a wonderful journey into that world.

Play along as your favorite character and relive the whole saga in Harry Potter: A Year at Hogwarts. The three game modes allow you to choose the best possible gameplay experience according to the age of the players, desired length of play, and your favorite passages from the saga. Compete with students from Gryffindor, Ravenclaw, Hufflepuff, and Slytherin, and earn the most points towards the House Cup, carrying out missions in and around Hogwarts. You can play alone, in a team, or with every wizard for themselves. For 1 – 8 players, games run 20 – 45 minutes.

FOR MORE: Buy Harry Potter A Year at Hogwarts on Amazon



Harry Potter Spellcasters Components

#10 | Harry Potter: Spellcasters

Harry Potter: Spellcasters makes the list of the best Harry Potter board games because it is as close as you are going to get to getting into the physical and dexterity world of trying to cast spells. Out of all the Harry Potter board games out there, this is the one that will actually have you waving the wand around trying to get it done.

Spellcasters is a charade game with a magical spin. There are Spell cards and Guessing cards that mirror each other. The Spellcaster draws a card, keeping it hidden from view. Using the wand, they follow the spell drawn out on the card. When a player guesses right, the Spellcaster keeps their Spell card. The first person who points at the correct Guessing card wins the card and becomes the next Spellcaster. Each spell has a special challenge on the back that the new Spellcaster will have to endure while they’re practicing their magic. Whoever collects the most total cards (Spell and Guess cards combined) is the winner. For 3 – 8 players, games run 10 – 30 minutes each.

FOR MORE: Buy Harry Potter Spellcasters on Amazon


Fantastic Beasts Perilous Pursuit Components

#09 | Fantastic Beasts: Perilous Pursuit

Fantastic Beasts: Perilous Pursuit makes the list of the best Harry Potter board games because It takes a unique part of the series and puts it into an interesting press-your-luck dice game. Based on the original game Rollers, the package is taken to new heights with all the interesting stories inserted.

In Fantastic Beasts: Perilous Pursuit, players take on the role of Newt, Tina, Jacob and Queenie on an exciting adventure as they try to return all the beasts to Newt’s suitcase before they draw the attention of the non-magical community. To do this, they need to collect sets of dice to take actions that allow them to shield each other, draw cards, and most importantly, get the beasts back into his suitcase before havoc ensues. For 2 – 4 players, games last 45 – 60 minutes.

FOR MORE: Buy Fantastic Beasts Perilous Pursuit on Amazon


Munchkin Deluxe Harry Potter Game Components

#08 | Munchkin Harry Potter Deluxe

Munchkin Harry Potter Deluxe makes the list of the best Harry Potter board games because who wouldn’t want to take the great story and characters into an iconic dungeon crawler. Munchkin: Harry Potter lands the witches and wizards of Hogwarts in the world of Munchkin, with players needing to kick down doors, grab treasure, and level up as usual.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . . For 3 – 6 players, games run 60 – 120 minutes.

FOR MORE: Buy Munchkin Harry Potter Deluxe on Amazon


Codenames Harry Potter Components

#07 | Codenames: Harry Potter

Codenames: Harry Potter makes the list of the best Harry Potter board games because the game does a great job of bringing all the story and characters into the Codenames duet party game atmosphere. As far as licensed products being plopped into another existing product, this is a great match.

The game is a fun, easy-to-learn cooperative word and picture deduction game for Harry Potter fans of all game levels. Players help their teammates locate secret Agents who are concealed among a grid of Harry Potter references. Use only one-word clues to guide guessers to the right spots, or hidden Death Eaters will cost them the win. This co-op game is a great challenge for Harry Potter fans of all levels. Work together with multiple players on each team to increase your chances of locating all of the secret Agents. For 2 players, games last about 15 minutes.

FOR MORE: Codenames Page | Buy Codenames Harry Potter on Amazon


Harry Potter House Cup Components

#06 | Harry Potter: House Cup Competition

Harry Potter: House Cup Competition makes the list of the best Harry Potter board games because it smartly ports the theme into a worker placement game. Here you will have to send students to complete challenges and use knowledge to win the Hogwarts house cup all through the premise of this nifty strategy game.

Welcome to another year at Hogwarts School of Witchcraft and Wizardry. The House Cup calls for the brightest students to compete. In Harry Potter: House Cup Competition, use gained knowledge and magic to learn lessons and complete challenges. Players send iconic characters like Harry Potter, Cedric Diggory, Cho Chang, and Draco Malfoy out on the game board to enhance their skills. The player who earns the most points for their House will be named the House Cup Champion!

FOR MORE: Buy Harry Potter House Cup Competition on Amazon


Harry Potter Funkoverse Components

#05 | Funkoverse Strategy Game Harry Potter

Funkoverse Strategy Game Harry Potter makes the list of the best Harry Potter board games because out of all the character modules available, this one brings great “magic” to the game and great characters to utilize the Funkoverse system. This lets you take your favorite characters and go head-to-head in four exciting game scenarios.

Use your characters’ unique abilities to gain points and achieve victory! Each turn, you select one of your characters and perform two actions. Each character has access to basic actions like moving and challenges as well as several unique abilities that may be performed only by spending ability tokens. Each character in Funkoverse is unique, so players are encouraged to try out different combinations of characters and items in order to discover their favorite synergies and powerful strategies for all four game scenarios. For 2 – 4 players, games run 20 – 60 minutes each.

FOR MORE: Buy Funkoverse Strategy Game Harry Potter on Amazon


Harry Potter Miniatures Adventure Game

#04 | Harry Potter Miniatures Adventure Game

Harry Potter Miniatures Adventure Game makes the list of the best Harry Potter board games because it is the best option to allow players to immerse themselves in J.K. Rowling’s Wizarding World like never before via a miniatures/skirmish setting. All your favorite characters and settings are available to you.

During the game, players must outmaneuver their opponents across beautifully illustrated game boards representing many of the iconic locations from the Wizarding World, such as Hogwarts, the Chamber of Secrets, and the Forbidden Forest. Players must explore these environments, resolving Challenges and Quests in order to secure victory. For 2 – 6 players, games last 30 – 90 minutes.

FOR MORE: Buy Harry Potter Miniatures Adventure Game on Amazon


Harry Potter Death Eaters Components

#03 | Harry Potter: Death Eaters Rising

Harry Potter: Death Eaters Rising makes the list of the best Harry Potter board games because it captures the difficulties and terrors Harry Potter, Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort’s return. If you were looking for the title that will let you battle the evils of Harry Potter, this is a great option.

He-Who-Must-Not-Be-Named has returned! Lord Voldemort and his Death Eaters are a mounting threat to Hogwarts and the wizarding community, compelling everyone to combine their strengths against the dark villains. In this cooperative game, players must summon witches and wizards from Dumbledore’s Army, the Order of the Phoenix, and Hogwarts to retaliate against evil Death Eaters and protect the Wizarding World from the Dark Lord’s corruption for good. For 2 – 4 players, games run 60 or so minutes each.

FOR MORE: Buy Harry Potter Death Eaters Rising on Amazon


Harry Potter Hogwarts Battle Components

#02 | Harry Potter: Hogwarts Battle

Harry Potter: Hogwarts Battle makes the list of the best Harry Potter board games because this is a great cooperative deck-building game that leaves it up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. This really brings the magic of the film home in a great board game package.

In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that’s used to acquire resources. By gaining influence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or fight against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil. For 2 – 4 players, games run 30 – 60 minutes.

FOR MORE: Buy Harry Potter Hogwarts Battle on Amazon


Harry Potter: Hogwarts Battle – Defence Against the Dark Arts Components

#01 | Harry Potter: Hogwarts Battle – Defence Against the Dark Arts

Harry Potter: Hogwarts Battle – Defence Against the Dark Arts takes the top spot on the list of the best Harry Potter board games because it has mastered the magic battle style that helps make the franchise so special. This comes 3 years after the original Harry Potter Hogwarts Battle. That is also a great games, as you will see on this list, but this new stand-alone version does a great job of building off of that. They are different, with this one being a competitive deck-building game versus a cooperative one, and though it is tough choice, this version edges the original out.

In this fast-paced game, players take turns playing cards, taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. With the noticeable rise in Dark Arts activity, Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers, students will cast Spells and Hexes, use Items, and gain Allies to stun their opponents and protect themselves from evil forces. Stun your opponent three times to win. For 2 players, games run 30 – 60 minutes each.

FOR MORE: Buy Harry Potter: Hogwarts Battle Defence Against the Dark Arts on Amazon


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