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4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein

In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games.

Geoff’s book about loss aversion can be found here: https://amzn.to/3rIgi7y

More info about the Tabletop Network Conference can be found here: https://www.tabletopnetwork.com

The post 4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein appeared first on Board Game Design Lab.

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4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein

In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games.

Geoff’s book about loss aversion can be found here: https://amzn.to/3rIgi7y

More info about the Tabletop Network Conference can be found here: https://www.tabletopnetwork.com

The post 4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein appeared first on Board Game Design Lab.

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How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games.

We talk about creating interesting differences, balancing factions, the challenges of playtesting these kinds of games, and more.

And be sure to check out Stephen and Floyd’s game on Kickstarter HERE!

The post How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu appeared first on Board Game Design Lab.

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How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games.

We talk about creating interesting differences, balancing factions, the challenges of playtesting these kinds of games, and more.

And be sure to check out Stephen and Floyd’s game on Kickstarter HERE!

The post How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu appeared first on Board Game Design Lab.

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The Design Process of Phil Walker-Harding

Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process.

We talk about coming up with ideas, honing big ideas into super fun games, knowing when to walk away from a design, pitching to publishers, and more.

The post The Design Process of Phil Walker-Harding appeared first on Board Game Design Lab.

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The Design Process of Phil Walker-Harding

Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process.

We talk about coming up with ideas, honing big ideas into super fun games, knowing when to walk away from a design, pitching to publishers, and more.

The post The Design Process of Phil Walker-Harding appeared first on Board Game Design Lab.

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How to Design 2 Player Games with Alf Seegert

Alf Seegert, designer of Haven, discusses how to design two-player games.

Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectations, and more.
You can find his games at Eagle-Gryphon Games, the easiest place to order Illumination, The Road to Canterbury, Fantastiqa, Heir to the Pharaoh, and others if you can’t find them at your FLGS.
Many Alf Seegert games are on sale, and Heir to the Pharaoh is half off!

The post How to Design 2 Player Games with Alf Seegert appeared first on Board Game Design Lab.

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How to Design 2 Player Games with Alf Seegert

Alf Seegert, designer of Haven, discusses how to design two-player games.

Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectations, and more.
You can find his games at Eagle-Gryphon Games, the easiest place to order Illumination, The Road to Canterbury, Fantastiqa, Heir to the Pharaoh, and others if you can’t find them at your FLGS.
Many Alf Seegert games are on sale, and Heir to the Pharaoh is half off!

The post How to Design 2 Player Games with Alf Seegert appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] Component First Game Design with Scott Smith

Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.

The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] Component First Game Design with Scott Smith

Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.

The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.

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Designing Storytelling Games with Jerry Hawthorne

Jerry Hawthorne, designer of Stuffed Fables, discusses how to design a game that focuses on storytelling.

Jerry has created several super popular storytelling games (and has a new one about to come out), and we dive into writing, scenario design, combat mechanisms, and more.

The post Designing Storytelling Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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Designing Storytelling Games with Jerry Hawthorne

Jerry Hawthorne, designer of Stuffed Fables, discusses how to design a game that focuses on storytelling.

Jerry has created several super popular storytelling games (and has a new one about to come out), and we dive into writing, scenario design, combat mechanisms, and more.

The post Designing Storytelling Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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How to Expand on a Core Idea with Trevor Benjamin and David Thompson

Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.

We talk about the making of Undaunted games, what goes into creating expansions, standalone sequels, and new games with similar DNA to previous designs.

The post How to Expand on a Core Idea with Trevor Benjamin and David Thompson appeared first on Board Game Design Lab.

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How to Expand on a Core Idea with Trevor Benjamin and David Thompson

Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.

We talk about the making of Undaunted games, what goes into creating expansions, standalone sequels, and new games with similar DNA to previous designs.

The post How to Expand on a Core Idea with Trevor Benjamin and David Thompson appeared first on Board Game Design Lab.

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