Lese-Ansicht

Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

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Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

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How to Get Your Game Published with Stephen Buonocore

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.

The post How to Get Your Game Published with Stephen Buonocore appeared first on Board Game Design Lab.

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How to Get Your Game Published with Stephen Buonocore

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.

The post How to Get Your Game Published with Stephen Buonocore appeared first on Board Game Design Lab.

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Going Pro in the Gaming Industry with Colby Dauch

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.

The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.

The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.

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Going Pro in the Gaming Industry with Colby Dauch

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.

The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.

The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.

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