Dino Racer Game Review

Racing games seem to be having a bit of mo, don’t they? Last year gave us Magical Athlete and Hot Streak, which have both been commercial and critical darlings, and now, as we head into the winter of 2026, one of the buzziest games in the biz is Marceline Leiman’s Dino Racer. I guess three games isn’t exactly a deluge—this isn’t a Roll ’n Writes Are Everywhere situation—but the last great racing game before those that I can think of was 2022’s Heat: Pedal to the Metal.
And why shouldn’t they have a mo? Racing games are great. They tap into something primal. They provide an intuitive baseline that makes it easier for non-gamers to get into the game. They’re an immediate source of dopamine and adrenaline. They’re deeply social. They’re usually fairly quick. Other types of board games may offer a richer cognitive experience, but there’s no beating a great racing game for immediacy and fun. Bring them on, I say.
Dino Racer is a welcome addition to the canon, a phenomenal experience packed into a tiny little box. It takes less than a minute to teach, and less than a minute more to become thrilling. Five dinosaurs are set out on the table, with several columns extended out ahead of them. Cards are revealed…
The post Dino Racer Game Review appeared first on Meeple Mountain.









Witch Hunt 1649 is a bit of an unusual subject for Meeple Mountain. It is more of an educational game than anything else, which makes sense coming from Central Michigan University Press. This is not a game most are going to sit down and play with their families, nor is it likely to come up at a hobbyist night. Like Dan Bullock’s The Gods Will Have Blood, Witch Hunt 1649 is more concerned with creating a specific and rich emotion than it is with creating opportunities for decision making or laughs.

