Lese-Ansicht

(Celebrating 300 Episodes!) The Design Journey of Alan Moon

I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride.

We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat about playtesting and pitching, and more!

The post (Celebrating 300 Episodes!) The Design Journey of Alan Moon appeared first on Board Game Design Lab.

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(Celebrating 300 Episodes!) The Design Journey of Alan Moon

I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride.

We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat about playtesting and pitching, and more!

The post (Celebrating 300 Episodes!) The Design Journey of Alan Moon appeared first on Board Game Design Lab.

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Our Best Game Design Advice with Peter C. Hayward

Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers.

We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures.

And be sure to check out Peter’s latest game, Sunshine City, which you can download for free HERE!

The post Our Best Game Design Advice with Peter C. Hayward appeared first on Board Game Design Lab.

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Our Best Game Design Advice with Peter C. Hayward

Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers.

We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures.

And be sure to check out Peter’s latest game, Sunshine City, which you can download for free HERE!

The post Our Best Game Design Advice with Peter C. Hayward appeared first on Board Game Design Lab.

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Designing Games with Your Kids with Patrick McNeil

Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.

Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more.

The post Designing Games with Your Kids with Patrick McNeil appeared first on Board Game Design Lab.

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Designing Games with Your Kids with Patrick McNeil

Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.

Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more.

The post Designing Games with Your Kids with Patrick McNeil appeared first on Board Game Design Lab.

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The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.

Malachi has both worked with others and done everything himself, so he can speak well on both perspectives.


And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE.

The post The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen appeared first on Board Game Design Lab.

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The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.

Malachi has both worked with others and done everything himself, so he can speak well on both perspectives.


And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE.

The post The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen appeared first on Board Game Design Lab.

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Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.

We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.

The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale appeared first on Board Game Design Lab.

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Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale

Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards.

We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more.

The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale appeared first on Board Game Design Lab.

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How and Why You Should Create Print-n-Play Games with Rachel Bruner

Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.

Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.

And here are all the links and whatnot that were discussed on the show:

Print and Play Gaming Facebook Group:
Martin’s Print and Play Hideaway Facebook Group:
Board Game Geek Monthly Print n Play Subscription Thread:
(Subscribe to this list and then go to the last post on the last page to find the current month’s PNP Geeklist.)
BGG Print and Play Guild:
BGG Design Contests Forum:
BGG Works in Progress Forum:
Rachel Bruner’s BGG PNP Geeklist:
(A list of products, tools, and techniques I use, as well as photos and details of my pnp builds.)
Rachel Bruner’s YouTube Channel with PNP tips and tricks:
Martin Gonzalvez’s PNP YouTube Channel:
Dining Table Print and Play YouTube Channel:

The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.

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How and Why You Should Create Print-n-Play Games with Rachel Bruner

Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to.

Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more.

And here are all the links and whatnot that were discussed on the show:

Print and Play Gaming Facebook Group:
Martin’s Print and Play Hideaway Facebook Group:
Board Game Geek Monthly Print n Play Subscription Thread:
(Subscribe to this list and then go to the last post on the last page to find the current month’s PNP Geeklist.)
BGG Print and Play Guild:
BGG Design Contests Forum:
BGG Works in Progress Forum:
Rachel Bruner’s BGG PNP Geeklist:
(A list of products, tools, and techniques I use, as well as photos and details of my pnp builds.)
Rachel Bruner’s YouTube Channel with PNP tips and tricks:
Martin Gonzalvez’s PNP YouTube Channel:
Dining Table Print and Play YouTube Channel:

The post How and Why You Should Create Print-n-Play Games with Rachel Bruner appeared first on Board Game Design Lab.

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Developing Games and Working with Developers with Anthony Howgego

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.

We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.

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Developing Games and Working with Developers with Anthony Howgego

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.

We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.

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How to Design and Publish Games with Justin Gary

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.

Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.

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How to Design and Publish Games with Justin Gary

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.

Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.

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