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What Makes a Great Solo Game with Jeremy Howard

Jeremy Howard, reviewer at Man vs Meeple, discusses what makes a great solo game.

Jeremy is super passionate about solo games, and we dive into examples of excellent solo games, capturing tension, solo modes for multiplayer games, and more.

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post What Makes a Great Solo Game with Jeremy Howard appeared first on Board Game Design Lab.

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How to Live a Creative Life with Charlie McCarron

Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative life

We talk about scheduling, self-care, betting on yourself, inspiration, and more.

And be sure to check out Charlie’s game on Kickstarter HERE.​​

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Live a Creative Life with Charlie McCarron appeared first on Board Game Design Lab.

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How to Promote a Game with Allen Wolf

Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it.

We talk about how to contact game stores, traditional media, digital content creators, and more.

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Promote a Game with Allen Wolf appeared first on Board Game Design Lab.

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How to Design Games Online with Bevan Clatworthy

Bevan Clatworthy, designer of Ghostel, discusses all the different angles of bringing a game to life when you work exclusively online.

Bevan has been co-designing games online since 2015, and we talk about scheduling, software, good habits, and more.

And be sure to check out Bevan’s game Haunticulture on Kickstarter HERE.

The post How to Design Games Online with Bevan Clatworthy appeared first on Board Game Design Lab.

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How to Design and Publish an Expansion with Patrick Lysaght

Patrick Lysaght, designer of Commissioned, discusses the process of designing and publishing an expansion for a game.

We talk about the different kinds of expansions, design challenges, and what it takes to bring them to the marketplace.

And be sure to check out Patrick’s expansion to Commission on Kickstarter HERE.

The post How to Design and Publish an Expansion with Patrick Lysaght appeared first on Board Game Design Lab.

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Designing Word Games with Lori Love and Lea Velocci

Lori Love and Lea Velocci, founders of People for Goldfish, discuss the ins and outs of designing word games.

We talk about components, scoring systems, accessibility, fun factor, and more.

And be sure to check out Lori and Lea’s game Word Hustle on Kickstarter HERE.​

The post Designing Word Games with Lori Love and Lea Velocci appeared first on Board Game Design Lab.

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How to Design a Polyomino Game with Frank West

Frank West, designer of Isle of Cats, discusses the ins and outs of designing a polyomino game (games with those funny Tetris tiles). 

Isle of Cats is one of the best polyomino games on the market, and we get into what makes these games fun, prototyping, and more.

The post How to Design a Polyomino Game with Frank West appeared first on Board Game Design Lab.

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How to Demo Games at Conventions with Sam Stockton

Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).

Sam has been working conventions for years, and we get into booth setup, hiring volunteers, explaining your game, and more.

The post How to Demo Games at Conventions with Sam Stockton appeared first on Board Game Design Lab.

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Designing with Tabletop Simulator with Dustin Hendrickson

Dustin Hendrickson, designer of Don’t Let It Die, discusses all the ins and outs of creating your game with Tabletop Simulator.

Dustin has been working with TTS for years, and we cover basically everything you need to know to get your game on the platform and why it’s a good idea to do so.

The post Designing with Tabletop Simulator with Dustin Hendrickson appeared first on Board Game Design Lab.

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How to Simplify a Game with Stephanie Kwok

Stephanie Kwok, designer of Ducks in Tow, discusses the process of simplifying a game down to its best possible version.

Stephanie is both a designer and a publisher, so she offers both perspectives as we talk through ways to trim, cut, slice, and dice a game so that its most fun parts shine through.

The post How to Simplify a Game with Stephanie Kwok appeared first on Board Game Design Lab.

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Self Care and Dealing with Designer Burnout with Kirk Dennison

Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.

Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for dealing with and overcoming dark times.

And be sure to check out Kirk’s latest project, Rurik: Stone and Blade, on Kickstarter now.

The post Self Care and Dealing with Designer Burnout with Kirk Dennison appeared first on Board Game Design Lab.

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How to Turn Gamers into Raving Fans with Casey Hill

Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans.

Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so we have a lot to chat about when it comes to creating raving fans.

The post How to Turn Gamers into Raving Fans with Casey Hill appeared first on Board Game Design Lab.

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Why Game Design Matters with Gabe Barrett

In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are.

I tell some personal stories and also get into where the Board Game Design Lab is headed.

And be sure to check out my latest project, the Board Game Design Starter Kit, on Kickstarter HERE.

 

The post Why Game Design Matters with Gabe Barrett appeared first on Board Game Design Lab.

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Designing Party Games with Alex Hague

Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game.

We talk about simplicity, expectations, scoring systems, time constraints, and more!

And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE.

The post Designing Party Games with Alex Hague appeared first on Board Game Design Lab.

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Miniatures with John de Campos

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game.

We talk about the design process, materials, manufacturing, and more.

And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.

The post Miniatures with John de Campos appeared first on Board Game Design Lab.

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Designing More than Just a Game with Malachi Ray Rempen

Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game.

We talk about branding, spinoff products, merchandise, and more.

And be sure to check out Malachi’s game, Roll Camera! , on Kickstarter HERE.

The post Designing More than Just a Game with Malachi Ray Rempen appeared first on Board Game Design Lab.

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Designing Majorities Based Games with Jon Vallerand

Jon Vallerand, founder of Subsurface Games, does a deep dive into the mechanism of majorities.

We talk about the best majorities based games, ways to incentivize players, interactive play, and more.

And be sure to check out Jon’s game, With a Smile and a Gun, on Kickstarter HERE.​​

The post Designing Majorities Based Games with Jon Vallerand appeared first on Board Game Design Lab.

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Designing Games in a Series with Justin Gary

Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content.

We talk about content creation, different types of expansions, reinventing the fun for a game, and more.

The post Designing Games in a Series with Justin Gary appeared first on Board Game Design Lab.

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