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Time Management and Getting Things Done with Jason Brooks

Jason Brooks, designer of Legacies, discusses his best time management tips.

We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable.

And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.

The post Time Management and Getting Things Done with Jason Brooks appeared first on Board Game Design Lab.

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Designing Games with Your Kids with David and Jordanna Santiago

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same.

We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids.

And be sure to check out their game Jujo which is on Kickstarter HERE.

The post Designing Games with Your Kids with David and Jordanna Santiago appeared first on Board Game Design Lab.

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Designing Games for Non-Gamers with Adam McCrimmon

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind.

Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby.

And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.

The post Designing Games for Non-Gamers with Adam McCrimmon appeared first on Board Game Design Lab.

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Paying Attention to Detail with Lizzy Funkhouser

Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.

Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.

The post Paying Attention to Detail with Lizzy Funkhouser appeared first on Board Game Design Lab.

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Lessons Learned from Developing Games with Joe Pilkus

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.

Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.

The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.

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Designing Games Based on a Licensed IP with Daryl Andrews

Daryl Andrews discusses designing games based on licensed IPs.

Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.

The post Designing Games Based on a Licensed IP with Daryl Andrews appeared first on Board Game Design Lab.

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