Lese-Ansicht

Randomness and Player Agency with Calum Taylor

Calum Taylor, designer of Motora, talks about balancing luck with player agency.

It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.

And be sure to check out Calum’s game on Kickstarter HERE.

The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.

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Innovative Uses of Game Components with Julio Nazario

Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.

Julio has been designing some really innovative games using components in really cool ways.

The post Innovative Uses of Game Components with Julio Nazario appeared first on Board Game Design Lab.

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Augmented Reality and Board Games with Alex Maklai

Alex Macklai, designer of Sea of Nadiatalks about augmented reality and board games.

Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.

For more info: www.maclaysgames.com

The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.

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Take That Games with Curt Covert

Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.

Curt has been designing back-stabby games for years and is a wealth of information and insight on the topic. And he’s a ton of fun to talk to!

The post Take That Games with Curt Covert appeared first on Board Game Design Lab.

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Playtesting with Assad Quraishi

Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.

Assad is a professional user interface designer and has a ton of insight on testing.

Resources mentioned in the show:

Here is some info about James Bach:
And for James Whittaker

The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.

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Designing Expansions with Sami Laakso

Sami Laakso, designer of Dale of Merchants, talks about designing expansions.

Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.

And be sure to check out Sami’s game and expansion on Kickstarter HERE.

The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab.

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The Cathartic Power of Game Design with Marilia Poggiali

Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis.

And be sure to check out San Francisco vs Fog on Kickstarter HERE.

The post The Cathartic Power of Game Design with Marilia Poggiali appeared first on Board Game Design Lab.

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