[BONUS] Assad Quraishi on Designing CCGs
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The post [BONUS] Assad Quraishi on Designing CCGs appeared first on Board Game Design Lab.
Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.
Assad is a professional user interface designer and has a ton of insight on testing.
Resources mentioned in the show:
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The post [BONUS] Sami Laakso on How to Price a Game appeared first on Board Game Design Lab.
Sami Laakso, designer of Dale of Merchants, talks about designing expansions.
Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.
And be sure to check out Sami’s game and expansion on Kickstarter HERE.
The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab.
Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math.
We discuss why this is important in today’s market and various ways on how to do it effectively.
The post Removing Math from Games with Dan Peterson appeared first on Board Game Design Lab.
Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis.
And be sure to check out San Francisco vs Fog on Kickstarter HERE.
The post The Cathartic Power of Game Design with Marilia Poggiali appeared first on Board Game Design Lab.
Callin Flores, designer of Guardians, discusses how the finer details of creating a shuffle builder. (Games like Smash Up.)
Callin’s game takes the shuffle building mechanism to new places, and he has a lot of insight on these types of games.
The post How to Design a Shuffle Builder with Callin Flores appeared first on Board Game Design Lab.
Corry Damey, designer of Seasons of Rice and winner of the BGDL Design Challenge, discusses how he’s managed to win 3 design competitions.
The post How to Win a Design Competition with Corry Damey appeared first on Board Game Design Lab.
Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families.
We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.
The post Designing Family Games with Bez Shahriari appeared first on Board Game Design Lab.
Dr. Corey Butler, social psychologist and avid gamer, has been conducting research on gamers for a while and has some really interesting information on player psychology based on both his formal training and his research.
And check out all the really cool articles and research findings on Corey’s blog HERE.
The post Player Psychology with Dr. Corey Butler appeared first on Board Game Design Lab.
Greg Loring-Albright is back on the show, and we’re talking about games that don’t exist on a board or even at a table.
Greg has been designing games that pervade into spaces much bigger than your dining room table, and he has some really interesting insight on how and why these games work.
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The post [BONUS] Kirk Dennison on Pledge Managers appeared first on Board Game Design Lab.
Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design.
Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company.
And check out Kirk’s latest game, Rurik: Dawn of Kiev, which is on Kickstarter now. It’s got some really cool minis.
Notes from the show:
The post 3D Printing and Game Design with Kirk Dennison appeared first on Board Game Design Lab.