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Designing Games that Tell Stories with Ignacy Trzewiczek

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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The Secret Sauce of Game Design with Peter C. Hayward

Peter C. Hayward is back on the show, and we’re delving into the secret sauce of his personal design process. Hint: It all hinges on blind playtesting.

Peter is a designer, developer, and publisher, so he has the benefit of seeing games from lots of different angles.​​

The post The Secret Sauce of Game Design with Peter C. Hayward appeared first on Board Game Design Lab.

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How to Fund a Game on Kickstarter with Gabe Barrett

It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice

I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter.

Be sure to check out my book on Kickstarter HERE.

The post How to Fund a Game on Kickstarter with Gabe Barrett appeared first on Board Game Design Lab.

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What Board Game Designers Can Learn from Video Games with Charlie Cleveland

Charlie Cleveland, professional video game designer and founder of Unknown Worlds Entertainment, discusses the crossover of video games and board games and what board game designers can learn from their digital counterparts.

And be sure to check out Charlie’s game, Vampire Vendetta, on Kickstarter HERE.

The post What Board Game Designers Can Learn from Video Games with Charlie Cleveland appeared first on Board Game Design Lab.

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Designing a Game System with Bez Shahriari

Bez Shahriari, designer of Yogi, discusses how to design not just a game but a gaming system that can support lots of different games.

Bez designed a system called the ELL Deck a while back, and we get into everything a designer has to think about when working on a project that’s going to consist of more than one game.

And be sure to check out Bez’s game system, the ELL Deck, on Kicstarter HERE.

The post Designing a Game System with Bez Shahriari appeared first on Board Game Design Lab.

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Designing a Betting Game with Victoria Caña and Alex Uboldi

Victoria Caña and Alex Uboldi, designers of Gladius, discuss the design process for creating a game with betting at its core.

We go into the ins and outs of balancing hidden vs open information, tension, and why people like these games so much.

The post Designing a Betting Game with Victoria Caña and Alex Uboldi appeared first on Board Game Design Lab.

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Publishing Your First Game with David Smith and Travis Winstead

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. 

We talk about idea selection, creating a product, long-term planning, and more.

And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.

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The Making of Dungeon Ball with Gabe Barrett

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball.

I talk about how the game came to be and what went into its design process.  I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign.

The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.

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Designing Adventure Games with Mike Gnade

Mike Gnade, designer of Maximum ApocalypseSet a WatchThe Few and Cursed, discusses what all goes into designing an adventure game. 

We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.

The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.

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Designing an Awesome Print-n-Play with Martin Gonzalvez

Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important. 

We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.

The post Designing an Awesome Print-n-Play with Martin Gonzalvez appeared first on Board Game Design Lab.

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How to Market a Board Game (Part 1) with Andrew Lowen

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game.

We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

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Combat Systems with Jayson Smith and Jason Zmuda

Jayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems.

We talk dice, cards, dexterity and more. And we analyze several “must play” games to learn how to design awesome combat. 

The post Combat Systems with Jayson Smith and Jason Zmuda appeared first on Board Game Design Lab.

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