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Paying Attention to Detail with Lizzy Funkhouser

Lizzy Funkhouser, designer of Something to Fear, discusses what it looks like to pay attention to detail when designing a game.

Lizzy loves to add Easter egg type details into her games to enhance the gaming experience, and we get into lots of examples and ways to add cool things to a design.

The post Paying Attention to Detail with Lizzy Funkhouser appeared first on Board Game Design Lab.

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Lessons Learned from Developing Games with Joe Pilkus

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.

Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.

The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.

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Creating Magic Moments with Derek Funkhouser

Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments.

Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.

The post Creating Magic Moments with Derek Funkhouser appeared first on Board Game Design Lab.

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Designing Fantasy Themed Games with Wes Woodbury

Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game.

We talk about world-building, combat systems, art, and more. 

And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.

The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.

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Designing a Tile-Laying Game with Bob and Ryan Craig

Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game.

Their game, Monster Highway, is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works.

The post Designing a Tile-Laying Game with Bob and Ryan Craig appeared first on Board Game Design Lab.

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