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Playtesting Pro Tips with Jay Cormier

Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting.

Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. 

And be sure to check out Jay’s playtest journal on Kickstarter HERE.​​

The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab.

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Teaching Game Design with Joe Slack

Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people.

Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life.

And be sure to check out Joe’s board game design course HERE.

The post Teaching Game Design with Joe Slack appeared first on Board Game Design Lab.

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Product Management and Game Design with Patrick Rauland

Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design.

Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter.

Patrick’s game, Fry Thief, is on Kickstarter right now and is already fully funded. Check it out HERE.

The post Product Management and Game Design with Patrick Rauland appeared first on Board Game Design Lab.

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Small Games that Pack a Big Punch with Jason Tagmire

Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch.

Jason’s company specializes in 18 card games, and he’s become a master at packing a ton of game into a small package.​​

And check out Button Shy’s latest game on Kickstarter HERE.

The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

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Programmable Action Games with Bill Lasek

Bill Lasek, designer of Koi, discusses how to design programmable action games.

Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.

The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.

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