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Programmable Action Games with Bill Lasek

Bill Lasek, designer of Koi, discusses how to design programmable action games.

Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.

The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.

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Designing a Deck Building Game with Darwin Kastle

Darwin Kastle, from White Wizard Games, discusses how to design a deck builder.

Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.

The post Designing a Deck Building Game with Darwin Kastle appeared first on Board Game Design Lab.

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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Designing a Tabletop RPG with Stephen & Michael Stagliano

Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.

They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an incredibly high charisma modifier, haha.

The post Designing a Tabletop RPG with Stephen & Michael Stagliano appeared first on Board Game Design Lab.

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