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Lese-Ansicht

#15: Shadespire and House Rules

Why can't we all just get along? This week Mark and Walker agree that anyone causing pain should be tortured to death. Wait, that doesn't work. Okay, can we agree that people who cause pain wrongly are wrong? Hm. That seems problematic. What about we should shun those that aren't friendly? Crap. Let's just say that everyone should be nice to me, how's that?

Games Played Last Week:
-Clans of Caledonia 2m45s (Juma Al-Joujou, Karma Games, 2017)
-Gaia Project 5m15s (Jens Drögemüller & Helge Ostertag, Feuerland Spiele, 2017)
-Path of Light and Shadow 6m08s (Jonathan Gilmour, Travis Chance, & Nick Little, Indie Boards and Cards, 2017)
-World of SMOG: Rise of Moloch 11m19s (Fel Barros, Christophe Madura, Alexandru Olteanu, David Rakoto & Michael Shinall, CMON, 2018)
-Deception: Murder in Hong Kong 15m50s (Tobey Ho, Jolly Thinkers, 2014)

News (and why it doesn't matter)
-Luma Games and historical linguistics 16m34s
-Palladium finally puts Robotech backers out of their misery 17m24s
-Terraforming Mars needs to be longer 20m53s
-Fireball Island: this time with choices? 21m14s
-Batman. Lots of Batman. 23m14s

Feature Game: Warhammer Underworlds: Shadespire 25m39s (David Sanders, Games Workshop, 2017)

Topic: House Rules 51m52s

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RDTN Episode 139: Stone Age, Cult, V-Commandos, Fast Forward Series, Age of Rivals

Tony McRee

We are actually doing something that was asked for by the listeners of RDTN, we are looking at some older games in our 5 Minute Initiative Segment. The first one […]

The post RDTN Episode 139: Stone Age, Cult, V-Commandos, Fast Forward Series, Age of Rivals first appeared on Rolling Dice & Taking Names.

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Bonus Episode 4: Designer Deep Dive- Sorcerer City by Scott Caputo

http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Sorcerer_CityOMG.mp3 During this Designer Deep Dive, we speak with Scott Caputo (designer of Voluspa, Whistle Stop, and more) about his upcoming title by Druid City Games, […]

The post Bonus Episode 4: Designer Deep Dive- Sorcerer City by Scott Caputo appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

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Episode 47 - The Fun & Function of Social Deduction

Ambie and Crystal discuss Dinosaur Island, Castell, and GROWL. We then talk about social deduction games, and Crystal goes over the origins of the word "deduce." Blitz Con Recap & MeepleCon: 0:48 Recent Games: 2:21 Social Deduction Games: 16:39 Board Game Etymology - 'Deduce': 27:04 Outro: 28:10 Bloopers: 29:14 Dinosaur Island: https://boardgamegeek.com/boardgame/221194/dinosaur-island Castell: https://boardgamegeek.com/boardgame/238638/castell GROWL: https://boardgamegeek.com/boardgame/235451/growl

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Episode #286 - Ancestree

Ancestree is a tile drafting game where each player cultivates a family tree. You'll build dynasties, marriages, and wealth to score points. The game is wonderfully simple to learn but the scoring system makes each decision matter and each decision fun.

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#3: Double Dragonfly

Rising Sun! Everyone's talking about it, and so must we. It's our feature topic this week, but first, a brief look at what else we've been playing: Spirit Island, Hardback and Decrypto. We close the show with a look ahead to what we're hoping to play.

Games discussed:

00:58 - Spirit Island 07:51 - Hardback 15:45 - Decrypto 20:20 - Rising Sun

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Episode 129: Shadow of the Past Year

– Welcome from Chad, Chris and Jon

– News, including new Dale cards

– The Crossings of Poros player card reviews

– 2017 year in review (kind of) survey results

– A bonus survey

– Farewell's

Contact us

cardboardoftherings@gmail.com

http://cotr.libsyn.com/rss

discord.me/cotr

http://www.facebook.com/cardboardoftherings

@cotrpodcast on twitter

https://www.patreon.com/cardboardoftherings

twitch.tv/cotrpodcast

cardboardoftherings.com

YouTube.com/COTRPodcast

Chris' Videos – https://www.youtube.com/user/DwalorDwarf/videos

Cardboardoftherings on cardgamedb.com

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Working with a Co-Designer with Jason Mowery and Chase Williams

Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.

We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)

The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.

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#14: Rising Sun and Inappropriate Themes

Walker acts on his firm conviction that sympathy is for the weak, and the internet seems to endorse this position. Fueled by Mark's misery, the pair utter a great deal of words on the topic of Rising Sun, which has had a firm grip on their gaming time of late. They then decide to move on to matters of history and politics, which are always safe topics. Nothing could possibly go wrong.

Games Played Last Week:
-Arcane Academy 3m49s (Eric Lang & Kevin Wilson, IDW Games, 2016)
-Dogs of War 5m26s (Paolo Mori, CMON, 2014)

News (and why it doesn't matter):
-Deep in deep trouble 11m04s
-Star Trek Ascendancies yet further 16m19s

Feature Game: Rising Sun 18m12s (Eric Lang, CMON, 2018)

Topic: Inappropriate Themes 53m22s

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TDT # 544 - Food, Glorious Food!

In this show, we talk about Get Off My Land!, Star Wars Clue, Awkward Guests, Noria, Tiki Island, and Vampires of the Night. We answer questions like why our voices are so slow, games as luxury items, and obnoxious players. We hear a tale of horror, and then end the show talking about our favorite food-themed games.

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Episode 117- PiranhaPig Con 2018 & Calimala

http://traffic.libsyn.com/bluepegpinkpeg/BPPP_Ep_107_Calimala_mixdown.output.mp3 In this week’s episode: 1) The Pegs discuss discuss PiranhaPig Con 2018 along their recent game plays including Castell, The Grimm Forest, Transatlantic and many more; […]

The post Episode 117- PiranhaPig Con 2018 & Calimala appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

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