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How to Design a Great Family Game with James Hudson

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.

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How to Work on Multiple Games at the Same Time with Daryl Andrews

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.

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Taking a Design from Good to Great with Seth Jaffee

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.

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Keeping a Design from Getting out of Hand with Gil Hova

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.

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Why Game Design Is Important with Gabe Barrett

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.

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Creating a Great Solo Variant with Morten Pedersen

Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience.

Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s blog here.

The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab.

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Lessons Learned from Playing 5000+ Games with Tom Vasel

Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff.

Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game.

The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.

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How to Organize a Design Space with Sen-Foong Lim

Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all.

Here are links to some of the resources mentioned in the show:

Gimp

Canva

Cropodile

Rotary Cutter

 

The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab.

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Custom Components in Your Game with Edo Baraf

Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.)

Edo has experience with lots of custom components and offers a ton of insight on the things to be aware of when adding them to your game.

The post Custom Components in Your Game with Edo Baraf appeared first on Board Game Design Lab.

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A Day in the Life of a Pro Designer with Jamey Stegmaier

Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality.

We talk about the daily fires that have to be put out, how to be intentional with your time, ways to become more efficient, and much more.

The post A Day in the Life of a Pro Designer with Jamey Stegmaier appeared first on Board Game Design Lab.

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Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales

Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.

We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.

The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.

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