Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff.
Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game.
Today happens to be the fifth Wed of the month and normally we would have a week off but today Jamie sits down at the mic and discusses the future of The Secret Cabal and what Cabalists can expect from our Kickstarter project launching on April 5th.
It is no secret that we like games that have some type of asymmetrical component to it and VAST: The Crystal Caverns has this. The fact that each individual has […]
In this episode, Tom and Eric recount their recent journeys to PAX East, The GAMA Trade Show, MeepleCon and ConnCon, including discussions of The Captain Is Dead, First Martians, Dozen's Donuts, Toilet Trouble, The Colonists, Flamme Rouge, and SPY. Plus, Bringing Up the Meeples talks about Morals, Itai Perez discusses a French gaming influence, and Eric runs through his Top 10 new games he saw at GAMA.
A review of Double Play written by Stephen Conway. Double Play is a set of word games with a twist. Every card in the deck is actually two letters depending on the direction you play the card.
You guys love podcasts! We literally know how to do them! With episode #55 of the SU&SD podcast we're committing to getting these bad babies out twice a month. If you like what you hear please do share it among your friends!
So what's in this one? Ooh, only Quinns discussing the electrifying yet accessible escape rooms of Unlock! (which has a free demo available online), the insanity of Magic Maze (which also has a free print-n-play version) and the challenging slumbers of When I Dream, while Paul outlines his pathetic enjoyment of Kingdomino and his struggling TV station in The Networks.
We close with Quinns talking about Snakes & Ladders after discovering an astonishing article on its history, and finish with a Christian folk game that leaves the pair even more speechless than usual. Let's just say that teenagers should never be given power, but especially not iron age judicial power. Enjoy, everybody!
Chris and Jamie have been going bananas with Alternate Reality Games for the past 3 months as we plan Agents of the Cabal so it's time for them to do a brain dump of all of their findings. Alternate Reality Games are a fantastic and very unique gaming experience.
In this show, we talk about Jeju Island, Oh My Goods, Naturally Disastrous, the Kingsport Card Game, Cthulhu KoT, Coal Baron Card Game, and Mole Rats in Space. We also hear a tale of Horror, answer questions, hear from a gaggle of contributors, and end the show talking about the games we'd like to play with each other.
Shelley and I get another GREAT game from Essen 2016 to the table - addictively playing it MANY times in a row, then throw in a dessert micro game for good measure.
My buddy DaveO has been on the podcast before, talking about euro gaming at Essen, or if any games are good for five players. Like most of us, he's played an overwhelming number of strategy boardgames over the years. The didn't include wargames, though he was kind of curious about them. In 2016 he was "tricked" into going to GMT Games' Warehouse at the Weekend, and found himself first horrified by and later part of the wargaming going on there. This makes him a good ambassador to regular boardgamers who don't think in terms of hexagons, Combat Results Tables, and lines of supply. He still remembers watching "pipe-smoking history professors" stick their noses in rulebooks while little happened on their gameboards, an activity that didn't look fun at all. That's not exactly the kind of wargaming he's doing now, but DaveO definitely HAS become a wargamer. Are you wondering what all the fuss is about Falling Sky, Churchill, or W1815?
Whether you are looking to dive into the deep end of wargaming, or just want to see what a smaller/shorter wargame can be like, I hope this conversation between DaveO and I can give you some answers. Definitely also look at Jim Cote's excellent blog post, Wargames: Barriers to Entry. I agree with all but two points of it. Which two points? Let's discuss in the comments. Closer: Heading back to California