Normale Ansicht

Shackleton Base: Below. Within. Above. Game Review

No upcoming expansion had me more excited than the arrival of Shackleton Base: Below. Within. Above., the first expansion for one of the five best games I played in 2024, Shackleton Base: A Journey to the Moon.

“Shack Town”, as it is known in my circles, has hit my tables a whole lot since the late summer of 2024, thanks to receiving an advance copy from the team at Sorry We Are French (from overseas, no less, in the Before Tariff Times). The medium-weight Euro is a crowded field, and Shackleton Base stood out because it does a lot of things right, thanks in part to the seven different corporations included in the base game.

Almost any number of extra corporations would spice up the base game for me. I’m not exhausted with any of the base game corporations yet, but the mix can always get sweeter with more set-up options that shake up the meta.

Let’s talk about the new stuff. (For anyone new to Shack Town, you can check out my review of the base game to learn more.) Also, please note: the new stuff barely—and I mean, barely—fits in the base game box, assuming you keep the cute tuckboxes that make setting up the game a cinch.

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SHASN: AZADI Game Review

SHASN: AZADI is a box full of gimmicks. Those gimmicks are equal parts corny and high-minded, clever and ham-fisted. The area majority mechanism that is used to tally points is, frankly, pedestrian and simplistic. But, in spite of it all, the game is ambitious, and I admire games that are high-minded, even when that highmindedness has flaws.

Hegemony this ain’t

And that’s a good thing. AZADI is trying for something explicitly political—it is about the construction of political blocs more than it is about forcing players to accept the roles and bounds of its simulation. From where I sit, Hegemony: Lead Your Class to Victory’s conception of political economy and class is at best misguided and ignorant. AZADI doesn’t presume to gamify and fragment class struggle, casting players as some fake-o thinktank concept of the “middle class” and the “state.” Instead, players are a political ideologue constructing their own ideology out of what will best get them into the big chair. More on this in a moment.

The way you win AZADI is by forming majorities. In the version that I’m reviewing, you have a modular dual-layered map with holes in it for player pieces. Each map tile has a crosshair hole  (volatile area) and a number reading something like 11/21. Players get points for having majorities, which…

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