Normale Ansicht

How to Design Games that Tell Stories with Ignacy Trzewiczek

11. Februar 2024 um 22:19

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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How to Design Games that Tell Stories with Ignacy Trzewiczek

11. Februar 2024 um 22:19

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Using math to make your games better with Emerson Matsuuchi

29. Januar 2024 um 17:43

In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more!

The post Using math to make your games better with Emerson Matsuuchi appeared first on Board Game Design Lab.

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Using math to make your games better with Emerson Matsuuchi

29. Januar 2024 um 17:43

In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more!

The post Using math to make your games better with Emerson Matsuuchi appeared first on Board Game Design Lab.

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Finding the Right Mixture of Luck and Skill with Richard Garfield

21. Januar 2024 um 21:51

In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game.

The post Finding the Right Mixture of Luck and Skill with Richard Garfield appeared first on Board Game Design Lab.

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Finding the Right Mixture of Luck and Skill with Richard Garfield

21. Januar 2024 um 21:51

In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game.

The post Finding the Right Mixture of Luck and Skill with Richard Garfield appeared first on Board Game Design Lab.

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How to Publish Games with a Grassroots Approach | Joe Bragg

30. November 2023 um 00:15

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up, and a whole lot more.

I also dive into the slightly different approach my own publishing company is planning to take in 2024, so hopefully this episode gives you lots to think about if you’re interested in publishing games.

The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.

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How to Publish Games with a Grassroots Approach | Joe Bragg

30. November 2023 um 00:15

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up, and a whole lot more.

I also dive into the slightly different approach my own publishing company is planning to take in 2024, so hopefully this episode gives you lots to think about if you’re interested in publishing games.

The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.

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How to Boost Creativity and Avoid Tropes | Jason Perez

22. November 2023 um 00:49

In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices.

The post How to Boost Creativity and Avoid Tropes | Jason Perez appeared first on Board Game Design Lab.

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How to Boost Creativity and Avoid Tropes | Jason Perez

22. November 2023 um 00:49

In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices.

The post How to Boost Creativity and Avoid Tropes | Jason Perez appeared first on Board Game Design Lab.

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Listen to this BEFORE you start an indie publishing company | John de Campos

15. November 2023 um 00:02

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry.

The post Listen to this BEFORE you start an indie publishing company | John de Campos appeared first on Board Game Design Lab.

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Listen to this BEFORE you start an indie publishing company | John de Campos

15. November 2023 um 00:02

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry.

The post Listen to this BEFORE you start an indie publishing company | John de Campos appeared first on Board Game Design Lab.

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Board Game Design Productivity Hacks with Gabe Barrett

09. November 2023 um 21:30

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.”

This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to check out BGDP here. You’ll find all sorts of skill sessions on designing, crowdfunding, and publishing games!

And if you use coupon code “33today” you’ll receive 33% off the membership price 🙂

The post Board Game Design Productivity Hacks with Gabe Barrett appeared first on Board Game Design Lab.

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Board Game Design Productivity Hacks with Gabe Barrett

09. November 2023 um 21:30

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.”

This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to check out BGDP here. You’ll find all sorts of skill sessions on designing, crowdfunding, and publishing games!

And if you use coupon code “33today” you’ll receive 33% off the membership price 🙂

The post Board Game Design Productivity Hacks with Gabe Barrett appeared first on Board Game Design Lab.

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Do this BEFORE designing a game | Leo Taylor

03. November 2023 um 06:49

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design.

You can download a PDF of the key pillars HERE.

The post Do this BEFORE designing a game | Leo Taylor appeared first on Board Game Design Lab.

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Do this BEFORE designing a game | Leo Taylor

03. November 2023 um 06:49

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design.

You can download a PDF of the key pillars HERE.

The post Do this BEFORE designing a game | Leo Taylor appeared first on Board Game Design Lab.

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How to Make Money from Your Game Design Hobby with Joe Slack

25. Oktober 2023 um 23:55

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design.

And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

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How to Make Money from Your Game Design Hobby with Joe Slack

25. Oktober 2023 um 23:55

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design.

And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

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