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Normale Ansicht

Why to Self Publish…or Not with Andrew Lowen

16. Juni 2021 um 13:39

Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.

We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route.

And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE.

The post Why to Self Publish…or Not with Andrew Lowen appeared first on Board Game Design Lab.

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Why to Self Publish…or Not with Andrew Lowen

Von: gabe
16. Juni 2021 um 13:39

Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.

We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route.

And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE.

The post Why to Self Publish…or Not with Andrew Lowen appeared first on Board Game Design Lab.

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[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota

12. Mai 2021 um 12:16

Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more.

The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab.

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[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota

Von: gabe
12. Mai 2021 um 12:16

Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more.

The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab.

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Getting a Job in the Board Game Industry with Joe Slack

28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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Getting a Job in the Board Game Industry with Joe Slack

Von: gabe
28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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The Board Game Identity Pyramid with Dennis Furia

14. April 2021 um 11:56

Dennis Furia talks about the board game identity pyramid.

The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game.

You can find more about the pyramid HERE.

The post The Board Game Identity Pyramid with Dennis Furia appeared first on Board Game Design Lab.

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The Board Game Identity Pyramid with Dennis Furia

Von: gabe
14. April 2021 um 11:56

Dennis Furia talks about the board game identity pyramid.

The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game.

You can find more about the pyramid HERE.

The post The Board Game Identity Pyramid with Dennis Furia appeared first on Board Game Design Lab.

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Why You Should Crowdfund Your Game (or Not) with Laura Hoffman

07. April 2021 um 13:04

Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game.

Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​

The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeared first on Board Game Design Lab.

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Why You Should Crowdfund Your Game (or Not) with Laura Hoffman

Von: gabe
07. April 2021 um 13:04

Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game.

Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​

The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeared first on Board Game Design Lab.

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Taxes for Designers and Publishers with Wade Hayes

31. März 2021 um 13:02

Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.

Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.).

Here’s an excellent tax guide PDF Wade created.

And be sure to check out Wade’s game, Poetic License, on Kickstarter HERE.

The post Taxes for Designers and Publishers with Wade Hayes appeared first on Board Game Design Lab.

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Taxes for Designers and Publishers with Wade Hayes

Von: gabe
31. März 2021 um 13:02

Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.

Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.).

Here’s an excellent tax guide PDF Wade created.

And be sure to check out Wade’s game, Poetic License, on Kickstarter HERE.

The post Taxes for Designers and Publishers with Wade Hayes appeared first on Board Game Design Lab.

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Board Game Logistics and Fulfillment with Sara Perry

03. März 2021 um 12:02

Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.

Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more.

And be sure to check out Sara’s game on Kickstarter HERE.​

The post Board Game Logistics and Fulfillment with Sara Perry appeared first on Board Game Design Lab.

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Board Game Logistics and Fulfillment with Sara Perry

Von: gabe
03. März 2021 um 12:02

Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.

Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more.

And be sure to check out Sara’s game on Kickstarter HERE.​

The post Board Game Logistics and Fulfillment with Sara Perry appeared first on Board Game Design Lab.

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How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

27. Januar 2021 um 12:53

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.

Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing.

The post How to Market Yourself, Your Game, and Your Company with Debbie Moynihan appeared first on Board Game Design Lab.

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How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

Von: gabe
27. Januar 2021 um 12:53

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.

Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing.

The post How to Market Yourself, Your Game, and Your Company with Debbie Moynihan appeared first on Board Game Design Lab.

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How to Stand Out in Retail with AJ Brandon

16. Dezember 2020 um 12:51

AJ Brandon, storefront manager at Board Game Bliss, discusses how to make sure your game stands out in retail.

We talk about why some games stay on a store shelf for 2 minutes while other games sit there for 2 years. And we talk about what both designers and publishers can do to get their games noticed.

And be sure to check out AJ’s new podcast about board game design, Fun Problems.​​

The post How to Stand Out in Retail with AJ Brandon appeared first on Board Game Design Lab.

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How to Stand Out in Retail with AJ Brandon

Von: gabe
16. Dezember 2020 um 12:51

AJ Brandon, storefront manager at Board Game Bliss, discusses how to make sure your game stands out in retail.

We talk about why some games stay on a store shelf for 2 minutes while other games sit there for 2 years. And we talk about what both designers and publishers can do to get their games noticed.

And be sure to check out AJ’s new podcast about board game design, Fun Problems.​​

The post How to Stand Out in Retail with AJ Brandon appeared first on Board Game Design Lab.

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How to Promote a Game with Allen Wolf

04. November 2020 um 23:01

Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it.

We talk about how to contact game stores, traditional media, digital content creators, and more.

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Promote a Game with Allen Wolf appeared first on Board Game Design Lab.

How to Promote a Game with Allen Wolf

Von: gabe
04. November 2020 um 23:01

Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it.

We talk about how to contact game stores, traditional media, digital content creators, and more.

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Promote a Game with Allen Wolf appeared first on Board Game Design Lab.

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