Normale Ansicht

Published — 14. Februar 2026 Tabletop Games Blog

Tranquility: The Ascent (Saturday Review)

14. Februar 2026 um 12:43

The air thins with each step, and talking becomes almost impossible without a rest. The mountain is relentless, and so are those intent on beating it. Reaching the peak requires patience and knowing which route to take and what to leave behind. No one climbs alone, and no one fails alone either. The summit awaits and promises unmatched Tranquility: The Ascent by James Emmerson from Lucky Duck Games with art by Tristam Rossin.

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Published — 10. Februar 2026 Tabletop Games Blog

Anti-Good – there is no such thing as a good game (Topic Discussion)

10. Februar 2026 um 12:43

Let me be clear from the start: there is no such thing as a "good game". I know, it sounds controversial. After all, at the end of every year and often many times during the year, lots of people publish lists of the best games and regale you with how "good" these games are. If you're seen as the board game expert in your family circle or friendship group, you will be asked what "good game" they should buy or play next. Yet, "good" by itself is pretty meaningless - but let me explain.

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Published — 07. Februar 2026 Tabletop Games Blog

The Vibe (Saturday Review)

07. Februar 2026 um 12:43

Staring at the art in front of them, next to a number of words, the group was trying to figure out which noun fit the paintings best. Someone read out a single word and explained their theory. Suddenly, everyone wanted to share their own opinion, some confident, some cautious. I listened to what everyone had to say. Only I knew which word was the right answer. After all, I had chosen it, based on The Vibe by Jacob Jaskov from Uloomi.

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Published — 03. Februar 2026 Tabletop Games Blog

Historical Humanity – the human element in modern historical board games (Topic Discussion)

03. Februar 2026 um 12:43

I have long been fascinated by historical board games. I was never very good at history in school, but whenever I play a board game with a historical setting, I feel I learn something. Often, I feel compelled to find out more about the events that took place back then. No class in school ever evoked that curiosity in me. These days, I look at historical board games from an additional angle: the human element. While war games rarely identify individuals and often work on a larger scale, there is a new breed of historical games that bring players closer to the human experience. In this article, I want to explore these games further,

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Published — 31. Januar 2026 Tabletop Games Blog

Eternitium (Saturday Review)

31. Januar 2026 um 12:43

We were looking for a very special gem, a gem that, according to rumours, promised eternity. Nobody knew exactly where it could be found - or rather, when, because this gem was lost in time. We opened portals like doors in a chronological corridor, using our technology to help us speed up our search, but to no avail - we are always a heartbeat too late. We were in a battle, chasing each other through ancient eras, sabotaging each other's signals, and stealing minutes. Yet, at last, I knew I had done it. The clock had finally aligned. I reached out, my hands shaking, and finally won the gem of Eternitium by Thomas Carlier from Haumea Games with art by Baptiste Perez.

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Published — 24. Januar 2026 Tabletop Games Blog

Frank’s Zoo (Saturday Review)

24. Januar 2026 um 12:43

On a lovely sunny summer's day, we decided to go out together as a family. We wanted to see mice, shrimp, hedgehogs, fish, foxes, seals, lions, polar bears, crocodiles, elephants and orcas, but we wanted to avoid mosquitoes. So we all went to Frank's Zoo by Frank Nestel from Heidelbär Games with art by Doris Matthäus.

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Published — 17. Januar 2026 Tabletop Games Blog

Hasami Shogi (Saturday Review)

17. Januar 2026 um 12:43

The sun rises over the misty fields near Nagashino, glinting off armour and steel. The Takeda banners flap in the wind, a warning to the Tokugawa warriors holding the hilltops. Every decision counts, every step could tip the balance of power. As the leader of your clan, Takeda, you are seeking to reclaim glory and lead your samurai through the chaos. Now is the time to win this sandwich chess, this Hasami Shogi from Lemery Games.

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Published — 10. Januar 2026 Tabletop Games Blog

This Game is Killer: Alien on Board (Saturday Review)

10. Januar 2026 um 12:43

After realising that they had not only inadvertently brought an alien lifeform onto their freighter, but that the alien was a vicious and terrifying predator, the crew had only one choice. Armed with whatever they could find on their commercial vessel, they started sweeping the ship one section at a time. Yet, their fear and terror led to rash decisions, which meant a crew member got sucked out into the vacuum, and another was blown up by a hastily made explosive device. To the crew, it was life and death, but to the alien, it was all a game, and This Game is Killer: Alien on Board by Ivan Turner from Smirk & Dagger Games with art by Grafit Studio.

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Published — 03. Januar 2026 Tabletop Games Blog

Top Table Award 2025 (Saturday Review)

03. Januar 2026 um 12:43

Another year has passed, and it's once more time to announce the winner of Tabletop Games Blog's highly sought-after and extremely prestigious Top Table Award of 2025. The top slot for this year will join the hall of fame alongside previous years' board games that made it to the number 1 spot on the podium. The winner of the 2025 award will be in the company of Charms, Enemy Anemone, Pax Pamir: Second Edition and others.

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Published — 30. Dezember 2025 Tabletop Games Blog

Socially Afflicted – how people affect gameplay experience (Topic Discussion)

30. Dezember 2025 um 12:43

As I was listening to an episode of the Ludology podcast recently, one focused on games and health, I started to think about how much the people we play with influence our gameplay experience. Selecting board games based on the audience is much more important than we may like to believe. Get it wrong, and you have one player rebelling and playing opposite to expectations, another disengaging completely, and the overall mood shifting from playful enjoyment to uncomfortable tension. In this article, I want to discuss how a mismatch can impact the enjoyment of the whole group, alter the tone of reviews, and even affect playtest outcomes.

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Published — 27. Dezember 2025 Tabletop Games Blog

2025 – A Year in Review (Saturday Review)

27. Dezember 2025 um 12:43

As another year draws to a close, it's time to pause, look back, and take stock. As has become something of a tradition, this article shares with you my 2025 gameplay experience, some stats about the blog, my event attendance, a summary of the blog's finances and a brief look ahead to 2026. It's as much for my own record as it is for anyone who wants to know more about what 2025 has been like for me and the blog. Just don't expect any grand conclusions or dramatic discussions.

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Published — 23. Dezember 2025 Tabletop Games Blog

Regular Games – benefits of playing the same game with the same people (Topic Discussion)

23. Dezember 2025 um 12:43

As my board game collection grows, the chances of the same game being played regularly decrease. As a reviewer, that's fine, because I'm here to play new games and critically evaluate them. However, it's also sad that more and more of my games just sit there on the shelves unplayed, while the latest, shiny game barely lands before it makes it to the table. For many of us, playing board games isn't just about the games themselves, but the experiences we create with them and the people we share them with. So in this article, I want to look at the benefits of playing a small handful of games regularly, instead of briefly sampling many games once or twice, considering the psychological, social, and financial aspects that shape our hobby.

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Published — 20. Dezember 2025 Tabletop Games Blog

Wyrmspan (Saturday Review)

20. Dezember 2025 um 12:43

Lantern lifted, I stepped into the Crimson Cavern where a Tawny Steppe Wyvern crouched over a cache of meat and a single gleaming amethyst. It watched me calmly, dust motes swirling around its tawny wings. In the Golden Grotto, a Bellicose Firevern crackled with heat, sparks skittering across piles of scorched stone as it let out a low rumble. Finally, in the Amethyst Abyss, a Subterranean Basilisk hatchling blinked up at me, tiny and glittering, nestled among crystal shards. Once they got accustomed to me, the three dragons allowed me to go about my dracologist business and measure their Wyrmspan by Connie Vogelmann from Stonemaier Games with art by Clémentine Campardou.

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Published — 16. Dezember 2025 Tabletop Games Blog

Mini Magic – the human side of miniatures games (Topic Discussion)

16. Dezember 2025 um 12:43

As an independent games designer and producer, a lot of my time involves visiting conventions to meet gamers and, ideally, sell my games to them. When I do so, it’s always a surprise how little crossover there is between people who play board games, roleplaying games and miniatures games, which is a pity since I think all of them have something special to offer. So I’d like to take this chance to explain exactly what I think is so special about miniatures games for anyone who doesn’t necessarily play, or even consider them.

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Published — 13. Dezember 2025 Tabletop Games Blog

Yokai Septet (Saturday Review)

13. Dezember 2025 um 12:43

Long ago, spirits and demons stirred in the land of the rising sun, wreaking havoc upon crops, rivers, and villages, unseen and unstoppable. As an Onmyoji, a practitioner of ancient cosmology, you learned to capture these restless entities, restoring balance where others faltered. Yet word came that your own village suffered, and another Onmyoji had been called to intervene, an affront to your duty and skill. With careful calculation and swift action, you must outwit your rival, claiming mastery over chaos. You must ensnare the seven spirits, the Yokai Septet by Muneyuki Yokouchi from Ninja Star Games with art by U.

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Published — 06. Dezember 2025 Tabletop Games Blog

Boop (Saturday Review)

06. Dezember 2025 um 12:43

It was like herding cats. As soon as you put one kitten down, the two nearest to it moved further away. The same when you tried to add a cat to the bundle of feline fluff. Some of the cats and kittens even decided to jump off the quilt completely. It was impossible to get everyone on there at the same time. What was cute though, was how each cat and kitten tapped their noses together and went Boop by Scott Brady from Smirk & Dagger Games with art by Curt Covert.

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Published — 02. Dezember 2025 Tabletop Games Blog

Losing Balance – the role of balance in board games (Topic Discussion)

02. Dezember 2025 um 12:43

Balance in board games is one of those much-talked-about topics that keeps cropping up. Some people want games to be perfectly balanced, so that players' only advantage comes from their skill and hours of practice and graft. Others relish highly unbalanced games, where it's nigh-impossible to win, but when you do win, it feels amazing. Yet, balance in board games is much more complex and subtle than that. In this article, I want to look at the role that balance plays in board game design.

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Published — 29. November 2025 Tabletop Games Blog

Umami (Saturday Review)

29. November 2025 um 12:43

Under the glow of the moon, the forest stalls sizzled and steamed. Ramen bowls, takoyaki, and miso soup filled the air with rich, savoury aromas. Woodland chefs scurried between stoves, each eager to cook the most delicious dishes, only to be outdone by competitors who stole their patrons right from under their noses. The question is whether you have what it takes to serve up the best culinary creations that burst with Umami by Don Eskridge from Heidelbär Games with art by Ikuko Nakai.

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Published — 25. November 2025 Tabletop Games Blog

Games as Lingua Franca – how board games can overcome language barriers (Topic Discussion)

25. November 2025 um 12:43

Board games are often seen as a way to bring people together. They're a social activity, even for solo gamers. When we sit down to play, we fall into familiar rhythms of turns, actions and mechanisms. We don't even need to share the same language. Playing board games is a time when gestures, shared goals, and the actions within the magic circle of the game itself act as a way for us to communicate. Board games themselves are like a shared language, where friendly rivalry, cooperative play and everything else sometimes conveys more than words ever can.

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