Normale Ansicht

Published — 19. Januar 2022 Board Game Design Lab
Published — 12. Januar 2022 Board Game Design Lab

Manufacturing Frequently Asked Questions with Hersh Glueck

12. Januar 2022 um 12:10

Hersh Glueck, founder of Hero Time Manufacturing, discusses the most common pitfalls and frequently asked questions when it comes to printing a board game.

Hersh lives in China and started a manufacturing company several years ago, so he has a ton of experience and knowledge when it comes to bringing a game to life. We also get into logistics and fulfillment during the episode.

All resources related to manufacturing and shipping: Resources for making a board game – Hero Time Manufacturing (herotime1.com)

The post Manufacturing Frequently Asked Questions with Hersh Glueck appeared first on Board Game Design Lab.

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Published — 24. November 2021 Board Game Design Lab

Using Blue Ocean Strategy in Game Design with Marvin Hegen

24. November 2021 um 12:27

Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.

We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more.

The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab.

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Published — 15. September 2021 Board Game Design Lab

A Look Behind the Scenes at Exploding Kittens with Carol Mertz

15. September 2021 um 20:09

Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.

We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more.

The post A Look Behind the Scenes at Exploding Kittens with Carol Mertz appeared first on Board Game Design Lab.

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Published — 23. Juni 2021 Board Game Design Lab

How to Design and Publish Games with Justin Gary

23. Juni 2021 um 13:50

Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.

Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.

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Published — 16. Juni 2021 Board Game Design Lab

Why to Self Publish…or Not with Andrew Lowen

16. Juni 2021 um 13:39

Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.

We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route.

And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE.

The post Why to Self Publish…or Not with Andrew Lowen appeared first on Board Game Design Lab.

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Published — 12. Mai 2021 Board Game Design Lab

[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota

12. Mai 2021 um 12:16

Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more.

The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab.

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Published — 28. April 2021 Board Game Design Lab

Getting a Job in the Board Game Industry with Joe Slack

28. April 2021 um 13:27

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.

Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research.

And you can find Joe’s latest book about jobs in the gaming industry HERE.​

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

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Published — 14. April 2021 Board Game Design Lab

The Board Game Identity Pyramid with Dennis Furia

14. April 2021 um 11:56

Dennis Furia talks about the board game identity pyramid.

The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game.

You can find more about the pyramid HERE.

The post The Board Game Identity Pyramid with Dennis Furia appeared first on Board Game Design Lab.

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Published — 07. April 2021 Board Game Design Lab

Why You Should Crowdfund Your Game (or Not) with Laura Hoffman

07. April 2021 um 13:04

Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game.

Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​

The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeared first on Board Game Design Lab.

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Published — 31. März 2021 Board Game Design Lab

Taxes for Designers and Publishers with Wade Hayes

31. März 2021 um 13:02

Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.

Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.).

Here’s an excellent tax guide PDF Wade created.

And be sure to check out Wade’s game, Poetic License, on Kickstarter HERE.

The post Taxes for Designers and Publishers with Wade Hayes appeared first on Board Game Design Lab.

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Published — 03. März 2021 Board Game Design Lab

Board Game Logistics and Fulfillment with Sara Perry

03. März 2021 um 12:02

Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.

Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more.

And be sure to check out Sara’s game on Kickstarter HERE.​

The post Board Game Logistics and Fulfillment with Sara Perry appeared first on Board Game Design Lab.

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Published — 27. Januar 2021 Board Game Design Lab

How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

27. Januar 2021 um 12:53

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.

Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing.

The post How to Market Yourself, Your Game, and Your Company with Debbie Moynihan appeared first on Board Game Design Lab.

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Published — 16. Dezember 2020 Board Game Design Lab

How to Stand Out in Retail with AJ Brandon

16. Dezember 2020 um 12:51

AJ Brandon, storefront manager at Board Game Bliss, discusses how to make sure your game stands out in retail.

We talk about why some games stay on a store shelf for 2 minutes while other games sit there for 2 years. And we talk about what both designers and publishers can do to get their games noticed.

And be sure to check out AJ’s new podcast about board game design, Fun Problems.​​

The post How to Stand Out in Retail with AJ Brandon appeared first on Board Game Design Lab.

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Published — 04. November 2020 Board Game Design Lab

How to Promote a Game with Allen Wolf

04. November 2020 um 23:01

Allen Wolf, founder of Morning Star Games, discusses various ways to promote a game and get the word out about it.

We talk about how to contact game stores, traditional media, digital content creators, and more.

[mobileonly]To download this episode to your phone, click HERE.[/mobileonly]

The post How to Promote a Game with Allen Wolf appeared first on Board Game Design Lab.

Published — 21. Oktober 2020 Board Game Design Lab

How to Design and Publish an Expansion with Patrick Lysaght

21. Oktober 2020 um 13:52

Patrick Lysaght, designer of Commissioned, discusses the process of designing and publishing an expansion for a game.

We talk about the different kinds of expansions, design challenges, and what it takes to bring them to the marketplace.

And be sure to check out Patrick’s expansion to Commission on Kickstarter HERE.

The post How to Design and Publish an Expansion with Patrick Lysaght appeared first on Board Game Design Lab.

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Published — 07. Oktober 2020 Board Game Design Lab

How to Run a Publishing Company with Scott Gaeta

07. Oktober 2020 um 13:39

Scott Gaeta, founder of Renegade Game Studio, discusses his journey to become one of the most well-known publishing companies in the industry. 

We talk about business advice, marketing, game development, and more!

The post How to Run a Publishing Company with Scott Gaeta appeared first on Board Game Design Lab.

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Published — 23. September 2020 Board Game Design Lab

How to Demo Games at Conventions with Sam Stockton

23. September 2020 um 16:17

Sam Stockton, founder of B.A. Games, discusses everything you need to be planning for and thinking about when demoing your game at conventions (both in-person and online).

Sam has been working conventions for years, and we get into booth setup, hiring volunteers, explaining your game, and more.

The post How to Demo Games at Conventions with Sam Stockton appeared first on Board Game Design Lab.

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Published — 19. August 2020 Board Game Design Lab

How to Turn Gamers into Raving Fans with Casey Hill

19. August 2020 um 14:44

Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans.

Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so we have a lot to chat about when it comes to creating raving fans.

The post How to Turn Gamers into Raving Fans with Casey Hill appeared first on Board Game Design Lab.

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Published — 29. Juli 2020 Board Game Design Lab

Miniatures with John de Campos

29. Juli 2020 um 14:04

John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game.

We talk about the design process, materials, manufacturing, and more.

And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.

The post Miniatures with John de Campos appeared first on Board Game Design Lab.

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