Normale Ansicht

Published — 15. Juli 2020 Board Game Design Lab

Designing Majorities Based Games with Jon Vallerand

15. Juli 2020 um 14:30

Jon Vallerand, founder of Subsurface Games, does a deep dive into the mechanism of majorities.

We talk about the best majorities based games, ways to incentivize players, interactive play, and more.

And be sure to check out Jon’s game, With a Smile and a Gun, on Kickstarter HERE.​​

The post Designing Majorities Based Games with Jon Vallerand appeared first on Board Game Design Lab.

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Published — 08. Juli 2020 Board Game Design Lab

Designing Games in a Series with Justin Gary

08. Juli 2020 um 14:22

Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content.

We talk about content creation, different types of expansions, reinventing the fun for a game, and more.

The post Designing Games in a Series with Justin Gary appeared first on Board Game Design Lab.

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Published — 01. Juli 2020 Board Game Design Lab

Designing and Publishing Small Box Games with Rachael Blaske

01. Juli 2020 um 14:36

Rachael Blaske, owner of Five24 Labs, discusses everything that goes into designing and publishing games that can fit in your pocket.

We talk about design constraints, managing expectations, marketing, and more.

The post Designing and Publishing Small Box Games with Rachael Blaske appeared first on Board Game Design Lab.

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Published — 24. Juni 2020 Board Game Design Lab

The Design Process of Corey Konieczka

24. Juni 2020 um 18:51

Corey Konieczka, one of the best designers on the planet, gives us a behind-the-scenes look at his creative process.

We talk about what it’s like to work at Fantasy Flight Games, coming up with ideas, playtesting, and more.

If you’re not familiar with Corey, he’s worked on these games:

  • Battlestar Galactica
  • Space Hulk: Death Angel
  • Descent 2nd Edition
  • Eldritch Horror
  • Star Wars: Imperial Assault
  • Star Wars: Rebellion
  • Twilight Imperium 4th Edition
  • Star Wars: Outer Rim​​​​
  • ​​​​​​​​​And a TON more!

The post The Design Process of Corey Konieczka appeared first on Board Game Design Lab.

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Published — 17. Juni 2020 Board Game Design Lab

Designing Worker Placement Games with Shem Phillips and Sam Macdonald

17. Juni 2020 um 13:05

Shem Phillips and Sam Macdonald, from of Garphill Games, discuss what all goes into designing worker placement games.

We talk about creating unique mechanisms, board design, player interaction, and more.

The post Designing Worker Placement Games with Shem Phillips and Sam Macdonald appeared first on Board Game Design Lab.

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Published — 10. Juni 2020 Board Game Design Lab

Designing Games for a Specific Audience with Phalgun Polepalli

10. Juni 2020 um 14:40

Phalgun Polepalli, founder of DICE Toy Labs in India, discusses the process of defining your target audience and creating products for them.

We talk about market research, community building, figuring out your ideal customer, and more. 

The post Designing Games for a Specific Audience with Phalgun Polepalli appeared first on Board Game Design Lab.

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Published — 03. Juni 2020 Board Game Design Lab

How to Get Involved in the Game Design Community with Danielle Reynolds

03. Juni 2020 um 14:01

Danielle Reynolds, designer with DMR Creative Group, discusses the many ways a designer can get involved in the game design community.

We talk about volunteering, design groups, mentorships, and more. 

The post How to Get Involved in the Game Design Community with Danielle Reynolds appeared first on Board Game Design Lab.

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Published — 27. Mai 2020 Board Game Design Lab

The Making of INIS with Christian Martinez

27. Mai 2020 um 14:55

Christian Martinez discusses the making of his hit game, INIS.

INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms. 

The post The Making of INIS with Christian Martinez appeared first on Board Game Design Lab.

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Published — 20. Mai 2020 Board Game Design Lab

Designing Games that Last with Brad Talton

20. Mai 2020 um 14:00

Brad Talton, founder of Level 99 Games, discusses what goes into designing a game that lasts.

We talk about creating games that are easily expandable, are easy to get into but provide depth for long-time players, and creating worlds that players want to keep coming back to.

And be sure to check out Level 99’s latest game, Bullet, on Kickstarter HERE.

The post Designing Games that Last with Brad Talton appeared first on Board Game Design Lab.

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Published — 13. Mai 2020 Board Game Design Lab

What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

13. Mai 2020 um 14:27

Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs.

Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.

The post What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale appeared first on Board Game Design Lab.

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Published — 06. Mai 2020 Board Game Design Lab

Creating Positive Player Interaction with T.C. Petty III

06. Mai 2020 um 14:21

T.C. Petty III, designer of VivaJava, discusses how to create positive player interaction in your game.

Most games have a tendency to focus on negative interactions between players, but it doesn’t have to be that way!

The post Creating Positive Player Interaction with T.C. Petty III appeared first on Board Game Design Lab.

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Published — 29. April 2020 Board Game Design Lab

How to Design a Collectible Card Game with Assad Quraishi

29. April 2020 um 20:55

Assad Quraishi, designer of Genesis: Battle of Champions, how to design a collectible card game and how to run a company with a CCG as your main product.

Assad has been designing CCGs for 20+ years and running his own CCG company for quite a while, so we’re able to explore nearly every angle of this aspect of gaming.

The post How to Design a Collectible Card Game with Assad Quraishi appeared first on Board Game Design Lab.

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Published — 22. April 2020 Board Game Design Lab

How to Turn Your Hobby into a Business with Chris van der Linden

22. April 2020 um 18:35

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession.

It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts are.

And be sure to check out Chris’s latest RPG supplement on Kickstarter HERE.

The post How to Turn Your Hobby into a Business with Chris van der Linden appeared first on Board Game Design Lab.

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Published — 15. April 2020 Board Game Design Lab

Accounting, Taxes, and Game Design with Justin Marty

15. April 2020 um 18:02

Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher.

Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about to make sure you stay on the IRS’s good side.

The post Accounting, Taxes, and Game Design with Justin Marty appeared first on Board Game Design Lab.

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Published — 08. April 2020 Board Game Design Lab

How to Design Miniature War Games with Marco Pecota

08. April 2020 um 14:10

Marco Pecota, designer of Legions of Steel, discusses everything that goes into designing a miniature war game.

Marco has been designing these types of games since the 90s, and we go into combat systems, movement, metal vs plastic, and everything in between.

And be sure to check out Marco’s miniatures packs on Kickstarter HERE.

The post How to Design Miniature War Games with Marco Pecota appeared first on Board Game Design Lab.

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Published — 01. April 2020 Board Game Design Lab

Designing Games that Tell Stories with Ignacy Trzewiczek

01. April 2020 um 14:55

Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Published — 25. März 2020 Board Game Design Lab

The Secret Sauce of Game Design with Peter C. Hayward

25. März 2020 um 16:33

Peter C. Hayward is back on the show, and we’re delving into the secret sauce of his personal design process. Hint: It all hinges on blind playtesting.

Peter is a designer, developer, and publisher, so he has the benefit of seeing games from lots of different angles.​​

The post The Secret Sauce of Game Design with Peter C. Hayward appeared first on Board Game Design Lab.

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Published — 18. März 2020 Board Game Design Lab

How to Fund a Game on Kickstarter with Gabe Barrett

18. März 2020 um 13:27

It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice

I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter.

Be sure to check out my book on Kickstarter HERE.

The post How to Fund a Game on Kickstarter with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 11. März 2020 Board Game Design Lab

What Board Game Designers Can Learn from Video Games with Charlie Cleveland

11. März 2020 um 13:36

Charlie Cleveland, professional video game designer and founder of Unknown Worlds Entertainment, discusses the crossover of video games and board games and what board game designers can learn from their digital counterparts.

And be sure to check out Charlie’s game, Vampire Vendetta, on Kickstarter HERE.

The post What Board Game Designers Can Learn from Video Games with Charlie Cleveland appeared first on Board Game Design Lab.

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Published — 04. März 2020 Board Game Design Lab

Designing a Game System with Bez Shahriari

04. März 2020 um 13:20

Bez Shahriari, designer of Yogi, discusses how to design not just a game but a gaming system that can support lots of different games.

Bez designed a system called the ELL Deck a while back, and we get into everything a designer has to think about when working on a project that’s going to consist of more than one game.

And be sure to check out Bez’s game system, the ELL Deck, on Kicstarter HERE.

The post Designing a Game System with Bez Shahriari appeared first on Board Game Design Lab.

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