[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference
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Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design.
Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company.
And check out Kirk’s latest game, Rurik: Dawn of Kiev, which is on Kickstarter now. It’s got some really cool minis.
Notes from the show:
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Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat.
Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.
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BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.
He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging.
The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.
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Matt Holden discusses the Indie Game Alliance.
Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.
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Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.
Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back.
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Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.
Brandon is an avid blogger and consistently writes great content to help game designers.
Meeple Like Us accessibility reviews
Color palettes for color blindness
10 Quick Accessibility Wins for Game Developers
And make sure to check out Brandon’s latest Kickstarter campaign HERE.
The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.
Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.
We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)
The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.
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Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.
I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.
And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community.
The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.
Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.
The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.
Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system.
Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game.
If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com.
Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Euro games and/or space games, check it out HERE.
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Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn.
Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what makes a rulebook great.
For a program that makes adding icons to word docs super easy, check out: www.fontawesome.com
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