Normale Ansicht

Published — 14. März 2018 Board Game Design Lab

Boxes and Packaging that Sell with Adam Rehberg

14. März 2018 um 13:48

Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative.

For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about.

If you have box questions for Adam, you can find him on Twitter HERE.

And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now.

The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.

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Published — 09. März 2018 Board Game Design Lab
Published — 07. März 2018 Board Game Design Lab

Designing Games with Digital Elements with Vincent Vergonjeanne

07. März 2018 um 13:45

Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.

Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.

The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab.

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Published — 02. März 2018 Board Game Design Lab
Published — 28. Februar 2018 Board Game Design Lab

Working with a Co-Designer with Jason Mowery and Chase Williams

28. Februar 2018 um 13:25

Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.

We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)

The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.

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Published — 23. Februar 2018 Board Game Design Lab
Published — 21. Februar 2018 Board Game Design Lab

The King of the Hill Mechanism with Petter Olsen

21. Februar 2018 um 13:37

Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism(We also might go into propane and propane accessories…)

Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well.​​ You can check out his new game on Kickstarter HERE.

The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab.

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Published — 16. Februar 2018 Board Game Design Lab
Published — 14. Februar 2018 Board Game Design Lab

Designing Micro Games with Greg Loring-Albright

14. Februar 2018 um 13:21

Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.

The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.

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Published — 09. Februar 2018 Board Game Design Lab
Published — 08. Februar 2018 Board Game Design Lab

2018 Design Challenge

Von: gabe
08. Februar 2018 um 17:11

Because we hit this stretch goal during the crowdfunding campaign, the BGDL will be sponsoring a board game design competition that will run from late April to mid July.

The goal of the contest is to give designers the opportunity to grow and improve at the process that the gaming industry follows. (And to give you a chance to be recognized and win, of course.)

When you approach a publisher about your game, the order of events is typically: pitch, sell sheet, rulebook, prototype.

So, the contest will consist of 4 rounds:

Round 1) Create and submit an elevator pitch for the best game you’re designing. The best pitches will move on to the next round.

Round 2) Create and submit a sell sheet for your game. The best sell sheets will move on to the next round.

Round 3) Create and submit a polished rulebook for your game. The best rulebooks will move on to the next round.

Round 4) Create and submit a prototype of your game. The games will be played, and winners will be decided.

1st Place–$100*
2nd Place–$75*
3rd Place–$50*

(*these numbers are subject to change)

Participants in each round will receive feedback from board game professionals on what they did well and what needs to improve.

And assuming a later stretch goal gets unlocked, all finalists will receive an automatic berth in a second BGDL sponsored design challenge we’re currently calling “BGDL Design Star” that will happen in late 2018.

The post 2018 Design Challenge appeared first on Board Game Design Lab.

Published — 07. Februar 2018 Board Game Design Lab

Themes that Sell with Jon Gilmour

07. Februar 2018 um 14:05

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.

Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.

The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

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Published — 02. Februar 2018 Board Game Design Lab
Published — 31. Januar 2018 Board Game Design Lab

Creativity and the Future of the BGDL with Gabe Barrett

31. Januar 2018 um 13:45

Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.

I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.

And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community.

The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 26. Januar 2018 Board Game Design Lab
Published — 24. Januar 2018 Board Game Design Lab

How a Publisher Develops Games with Alan Emrich

24. Januar 2018 um 13:32

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

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Published — 19. Januar 2018 Board Game Design Lab
Published — 17. Januar 2018 Board Game Design Lab

Digital Prototyping on Tabletopia with Artyom Nichipurov

17. Januar 2018 um 14:07

Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system.

Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game.

If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com.


Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Euro games and/or space games, check it out HERE.

The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab.

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Published — 12. Januar 2018 Board Game Design Lab
Published — 10. Januar 2018 Board Game Design Lab

Designing Social Deduction Games with Don Eskridge

10. Januar 2018 um 13:42

Don Eskridge, designer of The Resistancediscusses all the ins and outs of creating a social deduction game.

The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about.

And click HERE to check out Don’s latest social deduction game which is on Kickstarter right now.

The post Designing Social Deduction Games with Don Eskridge appeared first on Board Game Design Lab.

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