[BONUS] Kirk Dennison on How to Dominate a Playtest Convention
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Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss
Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.
And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.
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Scott Rogers, designer of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.
Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts.
And the Jack Vasal Memorial Fund auction mentioned in the show can be found HERE.
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Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter.
We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.
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Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.
Timo has a team of 40+ people from all over the world working on various games, so he’s had to become the glue that holds people together and keeps them on the same page until the games are done.
The post Project Management and Working with Virtual Teams with Timo Multamaki appeared first on Board Game Design Lab.
Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.
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The post [BONUS] Evan Derrick on Mechanics He Loves to Use appeared first on Board Game Design Lab.
Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.
Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.
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Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience.
This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha.
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Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.
We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.
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The post [BONUS] Jason Perez on Using Games for Therapy appeared first on Board Game Design Lab.
Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing.
We go into how the brain works, what makes rules so hard to learn, and more.
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Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.
We go into marketability, sellability, usability and more.
Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.
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