[BONUS] Danny Lott on How to Help Designers Playtest Their Games
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Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience.
This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha.
The post Designing Horror Themed Games with Danny Lott appeared first on Board Game Design Lab.
Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.
We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.
The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.
The post [BONUS] Jason Perez on Using Games for Therapy appeared first on Board Game Design Lab.
Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing.
We go into how the brain works, what makes rules so hard to learn, and more.
The post Learning Styles and Writing Rulebooks with Jason Perez appeared first on Board Game Design Lab.
Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.
We go into marketability, sellability, usability and more.
Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.
The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.
Fabio Del Rio, owner of CSE Games, discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more.
Fabio has been publishing sports games for over a decade and brings a lot of wisdom and insight to the episode.
The post Sports Themed Games with Fabio Del Rio appeared first on Board Game Design Lab.
Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode.
Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here.
The post Graphic Design and Its Effect on the Player Experience with Daniel Aronson appeared first on Board Game Design Lab.
Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world.
He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to travel down that road as well.
The post Let’s Talk Game Reviews with Lance Myxter the Undead Viking appeared first on Board Game Design Lab.
Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.
The post Lessons Learned as a Small Publisher with Marshall Britt appeared first on Board Game Design Lab.
Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.
Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.
The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.
Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.
And check out the Kingdoms Lawn Game Kickstarter here.
The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.