Lodge Game Review
I was first introduced to the design sensibilities of Pete McPherson after playing Tiny Towns, a pattern-matching game about building structures for woodland creatures. Because I enjoyed Tiny Towns so much I also reviewed his game Wormholes (a route building and resource collection game set in outer space), and Fit to Print (a realtime tile laying game in which you’re building the front page of a small town newspaper). We’ve also interviewed Pete twice (Feb 2019 and Jan 2022).
So when Pickpocket Games told me about an upcoming Pete McPherson title called Lodge, I reached out and requested a review copy without any knowledge of the game other than the cover (which is gorgeous). And now that I’ve played it several times, I realize that it fits right into Pete’s catalog like it was born there.
Take a walk in the snow with me to the front door of Lodge.
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“With luck, it might even snow for us.”
In Lodge, players run competing ski lodges, set high in the mountains. Over the course of the game, players add rooms and amenities to their lodges, then entice guests to stay in those rooms. Ah, but the guests are picky, and as guests do, have their…
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