Normale Ansicht

Published — 11. Februar 2024 Board Game Design Lab

How to Design Games that Tell Stories with Ignacy Trzewiczek

11. Februar 2024 um 22:19

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Published — 29. Januar 2024 Board Game Design Lab

Using math to make your games better with Emerson Matsuuchi

29. Januar 2024 um 17:43

In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more!

The post Using math to make your games better with Emerson Matsuuchi appeared first on Board Game Design Lab.

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Published — 21. Januar 2024 Board Game Design Lab

Finding the Right Mixture of Luck and Skill with Richard Garfield

21. Januar 2024 um 21:51

In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game.

The post Finding the Right Mixture of Luck and Skill with Richard Garfield appeared first on Board Game Design Lab.

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Published — 16. Dezember 2023 Board Game Design Lab
Published — 30. November 2023 Board Game Design Lab

How to Publish Games with a Grassroots Approach | Joe Bragg

30. November 2023 um 00:15

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up, and a whole lot more.

I also dive into the slightly different approach my own publishing company is planning to take in 2024, so hopefully this episode gives you lots to think about if you’re interested in publishing games.

The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.

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Published — 22. November 2023 Board Game Design Lab

How to Boost Creativity and Avoid Tropes | Jason Perez

22. November 2023 um 00:49

In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices.

The post How to Boost Creativity and Avoid Tropes | Jason Perez appeared first on Board Game Design Lab.

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Published — 15. November 2023 Board Game Design Lab

Listen to this BEFORE you start an indie publishing company | John de Campos

15. November 2023 um 00:02

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry.

The post Listen to this BEFORE you start an indie publishing company | John de Campos appeared first on Board Game Design Lab.

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Published — 09. November 2023 Board Game Design Lab

Board Game Design Productivity Hacks with Gabe Barrett

09. November 2023 um 21:30

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.”

This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to check out BGDP here. You’ll find all sorts of skill sessions on designing, crowdfunding, and publishing games!

And if you use coupon code “33today” you’ll receive 33% off the membership price 🙂

The post Board Game Design Productivity Hacks with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 03. November 2023 Board Game Design Lab

Do this BEFORE designing a game | Leo Taylor

03. November 2023 um 06:49

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design.

You can download a PDF of the key pillars HERE.

The post Do this BEFORE designing a game | Leo Taylor appeared first on Board Game Design Lab.

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Published — 25. Oktober 2023 Board Game Design Lab

How to Make Money from Your Game Design Hobby with Joe Slack

25. Oktober 2023 um 23:55

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design.

And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

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Published — 21. Oktober 2023 Board Game Design Lab

Designing Games FOR and WITH Young Kids with Elan Lee

21. Oktober 2023 um 09:12

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and discuss marketing, manufacturing, and more!

And be sure to check out the games HERE.

The post Designing Games FOR and WITH Young Kids with Elan Lee appeared first on Board Game Design Lab.

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Published — 13. Oktober 2023 Board Game Design Lab

4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein

13. Oktober 2023 um 22:38

In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games.

Geoff’s book about loss aversion can be found here: https://amzn.to/3rIgi7y

More info about the Tabletop Network Conference can be found here: https://www.tabletopnetwork.com

The post 4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein appeared first on Board Game Design Lab.

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Published — 03. Oktober 2023 Board Game Design Lab

Why You Should Create Print-n-Play Games with Jason Greeno

03. Oktober 2023 um 19:55

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games.

You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade.

And you can find his game, The Cursed Managerie, on Kickstarter HERE.

Here’s the best PnP Facebook group.

The post Why You Should Create Print-n-Play Games with Jason Greeno appeared first on Board Game Design Lab.

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Published — 28. September 2023 Board Game Design Lab

The Games Every Designer MUST Play with Pam Walls

28. September 2023 um 22:27

In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design here: https://www.youtube.com/@pamwallsgamedesign

Here are the games we discuss:

-Imhotep

-Dungeons & Dragons

-Catan -Chess

-Magic: the Gathering

-Robinson Crusoe

-Kemet -Creature Comforts

-Twilight Imperium

-Dune

-Century: Spiced Road

-Le Havre

-Vast

-Root

-Concordia

-Istanbul: the dice game

-Sagrada

-Gartenbau

-Silly Street

-Tyrants of the Underdark

-Legendary

-King of Tokyo

-Sleeping Gods

-Charterstone

-Arkham Horror: the card game

-RoboMon

The post The Games Every Designer MUST Play with Pam Walls appeared first on Board Game Design Lab.

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Published — 23. September 2023 Board Game Design Lab
Published — 12. September 2023 Board Game Design Lab

How to Create More Game Designers with Jay Cormier

12. September 2023 um 23:15

In this episode, Jay Cormier and I chat about how to teach game design concepts to others and help them become game designers.

And be sure to check out Jay’s new game design activity book HERE.

The post How to Create More Game Designers with Jay Cormier appeared first on Board Game Design Lab.

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Published — 07. September 2023 Board Game Design Lab

How to Design AND Publish games with Ben Downton

07. September 2023 um 07:08

In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more!

And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/

The post How to Design AND Publish games with Ben Downton appeared first on Board Game Design Lab.

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Published — 30. August 2023 Board Game Design Lab

10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach

30. August 2023 um 08:45

Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign.

The post 10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach appeared first on Board Game Design Lab.

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Published — 22. August 2023 Board Game Design Lab

71 Ways to Become a Better Game Designer with Gabe Barrett

22. August 2023 um 09:58

In this episode, I talk through pretty much every tip about game design that I can think of!

And if you want to see the video version, you can check it out on YouTube HERE.

The post 71 Ways to Become a Better Game Designer with Gabe Barrett appeared first on Board Game Design Lab.

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Published — 16. August 2023 Board Game Design Lab

Small Games that Pack a Big Punch with Jason Tagmire

16. August 2023 um 21:34

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!

The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

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