[BONUS] Nolan Nasser on Developing Games for a Licensed IP
The post [BONUS] Nolan Nasser on Developing Games for a Licensed IP appeared first on Board Game Design Lab.
Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.
Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years.
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Cody Stevens, the designer of Dino Dunk, discusses dexterity games.
We talk about lots of different dexterity style games, how they work, and what makes them good.
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Joseph Z Chen discusses catch-up mechanisms.
Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences.
And don’t forget to check out Joseph’s game, Fantastic Factories, on Kickstarter HERE.
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Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed.
You can check out Erin’s documentary, The Board Game Boom, here.
The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab.
Here’s Daniel’s article about receiving feedback from a design contest.
The post [BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest appeared first on Board Game Design Lab.
Matt Holden discusses the Indie Game Alliance.
Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.
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Brad Talton, designer of BattleCon and Pixel Tactics, discusses dueling games.
Brad has been creating dueling combat games for years and has found incredible success with his company, Level 99 Games.
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I’ve got some exciting announcements for the BGDL:
1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…
2) BGDL Game Nights. I want to provide opportunities for people (especially those in more isolated locations) to be able to get together and play games. Both published games and prototypes. So, the BGDL is going to start hosting regular game nights through Discord and Tabletop Simulator. The first game night will be May 12th.
3) Giveaway. We’re giving away 2 copies of Tabletop Simulator. All you have to do is fill out this short form and you’ll be entered to win. The form will give us a better idea about what the community wants as far as game nights are concerned.
4) Game design tutorial videos. Chris Perea is putting together regular content to teach you how to do various design related tasks, starting with getting your game setup on Tabletop Simulator. Please subscribe to the BGDL Youtube channel to see all the current and future how-to guides.
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Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.
Richard belongs on the game design Mount Rushmore and has awesome insight and advice.
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Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.
Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.
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For the written rules and submission form, go HERE.
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Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.
Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back.
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