[BONUS] Brad Talton on How to Build a Game Company
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Brad Talton, designer of BattleCon and Pixel Tactics, discusses dueling games.
Brad has been creating dueling combat games for years and has found incredible success with his company, Level 99 Games.
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I’ve got some exciting announcements for the BGDL:
1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…
2) BGDL Game Nights. I want to provide opportunities for people (especially those in more isolated locations) to be able to get together and play games. Both published games and prototypes. So, the BGDL is going to start hosting regular game nights through Discord and Tabletop Simulator. The first game night will be May 12th.
3) Giveaway. We’re giving away 2 copies of Tabletop Simulator. All you have to do is fill out this short form and you’ll be entered to win. The form will give us a better idea about what the community wants as far as game nights are concerned.
4) Game design tutorial videos. Chris Perea is putting together regular content to teach you how to do various design related tasks, starting with getting your game setup on Tabletop Simulator. Please subscribe to the BGDL Youtube channel to see all the current and future how-to guides.
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Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.
Richard belongs on the game design Mount Rushmore and has awesome insight and advice.
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Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.
Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.
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For the written rules and submission form, go HERE.
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Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.
Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back.
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Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.
Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.
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Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.
Brandon is an avid blogger and consistently writes great content to help game designers.
Meeple Like Us accessibility reviews
Color palettes for color blindness
10 Quick Accessibility Wins for Game Developers
And make sure to check out Brandon’s latest Kickstarter campaign HERE.
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Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.
Jerry is a long-time veteran of the industry and specializes in games that evoke stories.
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Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative.
For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about.
If you have box questions for Adam, you can find him on Twitter HERE.
And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now.
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