Normale Ansicht

Published — 02. Mai 2018 Board Game Design Lab

Luck vs Skill with Richard Garfield

02. Mai 2018 um 14:37

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.

Richard belongs on the game design Mount Rushmore and has awesome insight and advice.

The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab.

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Published — 27. April 2018 Board Game Design Lab
Published — 25. April 2018 Board Game Design Lab

Multi-Use Cards with Jon Mietling

25. April 2018 um 14:24

Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.

Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.

The post Multi-Use Cards with Jon Mietling appeared first on Board Game Design Lab.

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Published — 20. April 2018 Board Game Design Lab
Published — 18. April 2018 Board Game Design Lab

Pitches & Sell Sheets with Jeremy Commandeur

18. April 2018 um 14:22
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.

Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed.
Sell Sheet Examples on Pinterest collected by John Brieger:
Sell Sheet Examples on Flickr collected by Jeremy Commandeur:
How To Make a Sell Sheet– article on League of Gamemakers:

The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.

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Published — 13. April 2018 Board Game Design Lab
Published — 11. April 2018 Board Game Design Lab

Bringing Old Designs Back to Life with Justin Jacobson

11. April 2018 um 14:00

Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.

Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back.

The post Bringing Old Designs Back to Life with Justin Jacobson appeared first on Board Game Design Lab.

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Published — 06. April 2018 Board Game Design Lab
Published — 04. April 2018 Board Game Design Lab

The Two Types of Cooperative Games with Peter Hayward

04. April 2018 um 14:41

Peter Haywardfounder of Jellybean Games, discusses the two types of cooperative games and what makes them work.

Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.

The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab.

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Published — 30. März 2018 Board Game Design Lab
Published — 28. März 2018 Board Game Design Lab

How to Make Your Game More Accessible with Brandon Rollins

28. März 2018 um 14:07

Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.

Brandon is an avid blogger and consistently writes great content to help game designers.

Meeple Like Us accessibility reviews

Color palettes for color blindness

10 Quick Accessibility Wins for Game Developers

And make sure to check out Brandon’s latest Kickstarter campaign HERE.

The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.

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Published — 23. März 2018 Board Game Design Lab
Published — 21. März 2018 Board Game Design Lab

Story Driven Games with Jerry Hawthorne

21. März 2018 um 13:26

Jerry Hawthornedesigner of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.

Jerry is a long-time veteran of the industry and specializes in games that evoke stories.

The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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Published — 16. März 2018 Board Game Design Lab
Published — 14. März 2018 Board Game Design Lab

Boxes and Packaging that Sell with Adam Rehberg

14. März 2018 um 13:48

Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative.

For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about.

If you have box questions for Adam, you can find him on Twitter HERE.

And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now.

The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.

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Published — 09. März 2018 Board Game Design Lab
Published — 07. März 2018 Board Game Design Lab

Designing Games with Digital Elements with Vincent Vergonjeanne

07. März 2018 um 13:45

Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.

Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.

The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab.

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Published — 02. März 2018 Board Game Design Lab
Published — 28. Februar 2018 Board Game Design Lab

Working with a Co-Designer with Jason Mowery and Chase Williams

28. Februar 2018 um 13:25

Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.

We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)

The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.

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Published — 23. Februar 2018 Board Game Design Lab
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