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Slay the Spire II Initial Thoughts (spoiler free)

07. März 2026 um 15:31

(I wrote this before seeing Fred’s comment in the prior post, but was tired and wanted to look at it before posting).

I’ve been slowly unlocking ascensions (I think there are 10 so far). I’ve unlocked up to the Asc 3 for all characters. This means there are still some things I haven’t unlocked.

TL;DR — It’s $25. Ridiculously cheap if you like deckbuilding games. There is a co-operative mode! If you liked the StS board game, this is the real thing. (All players would have to buy a copy, I think, which is still cheaper than buying the board game)

Some actual notes:

  • Graphics — I liked the rough quality of the first edition, but the new one looks great. Animations are amazingly fluid. (Looking at you, Seapunk).
  • I do wish they hadn’t arbitrarily changed icons/names for some potions/cards but it’s a minor nit.
  • Overall I like the improvements to gameplay:
    • The new characters are interesting at first glance, although I have some concerns that one my be somewhat railroaded. (That was the comment discussion mentioned above)
    • There are now many more “boss relics” (which happen at the opening of the next act now).
    • There seem to be more potions and artifacts, which will again make things more variable between games.
    • The combinatorics (not small for the first game) are through the roof, because of … spoiler-y new things.
  • I have not tried multiplayer, but I’d be open for it. I suspect it isn’t balanced well.
  • I have laughed out loud several times at jokes in the game, but I did that for the first few hundred hours of StS, too.
  • For the most part I easily clear the ‘old’ characters (which I am used to) and one of the new characters, but another new character I lost 6 times before getting my third wins (at 0,1 and 2). (I did like having the Run History in the first edition; it was detailed, and maybe its just hidden in some menu I haven’t seen, or a TBD feature. Update — Found it.)
  • I also like what is missing — cards (and artifacts) that were ‘easy wins.’
    • Also missing is Watcher, which I’m not actually great at; but was a rather tedious character to play. She is not missed. I often just rotated the other three characters and skipped her.
  • The minions and bosses continue to find new “bombs” (in game design terms) — Several are hard counters to certain strategies. Despite having only a handful of “regular’ monsters/elites/bosses, the mix seems quite good.

SO …. I think the deckbuilding has gotten more complex (not to mention the pathing and other strategy concerns), which is a good thing. I hope to try co-op.

Update — I’ve decided to buy an “Air Mouse” so I can at least stand up while playing. I’ll see if it’s any good.

Echoes of Time Game Review

If you do even a little digging into my review portfolio, you’ll see how much I respect the work of Simone Luciani. So, anything he touches is a game I will happily get to the table.

Echoes of Time (2025, Cranio Creations) is a co-design between Luciani and Roberto Pellei. It’s a very straightforward tableau builder that asks players to draw and play cards in a fashion similar to the IELLO game Ancient Knowledge from a couple years ago. Using the San Juan concept of paying for everything using only the other cards from hand, Echoes of Time is so straightforward that I only needed one pass of the rulebook before getting the game to the table.

Echoes of Time is the solution for players who like more punishing games with tricky scoring conditions (even the Luciani release MESOS seems to fit here) mixed with unclaimed tableau artifacts like the “Places of Power” from Res Arcana. If you’ve ever wondered “is there a more interactive, possibly mean version of Ancient Knowledge that plays in about 45 minutes?”, then run out and buy a copy of Echoes of Time right now.

That is, if you are comfortable with a healthy dose of unbalanced cards. Let me explain.

The post Echoes of Time Game Review appeared first on Meeple Mountain.

Unboxing Video: Operation Barclay from Salt & Pepper Games

Von: Grant
07. März 2026 um 14:00

Operation Barclay is a 2-player game of low/medium complexity about the intelligence war between the Allies and their Abwehr counterparts in the Mediterranean Theater of WWII in 1942-1943. Operation Barclay puts players in the shoes of competing military intelligence directors who are attempting to mask or learn the truth about the Allied invasion plans for 1943. The Abwehr must attempt to learn where the Allies intend to land next. The London Controlling Section (LCS), the core intelligence agency responsible for Allied intelligence, must prevent the Abwehr from discovering the truth.

The LCS player uses a variable set-up, placing tiles face down to establish where in the Mediterranean a primary and a secondary offensive will occur. Over the course of the six game months, the Abwehr player attempts to win sufficient evidence tokens to be able to turn enough of these tiles face-up to reveal where the Allied offensives will come.

To win evidence tokens, players build hands of five cards to take tricks, similar to poker. While having the best hand will secure two evidence tokens, correctly betting after each player reveals the first three cards of each hand on who will have the best five-card hand is worth three evidence tokens.

Further, players have ways to manipulate the decks from which they draw. They may create a double-cross deck, allowing them to leave cards useful to them face down in a deck to draw from when they choose later — unless the other player takes those cards instead…but perhaps the player who planted those cards was bluffing and hoping the other player would waste their draw on a useless card. Alternatively, players may draw from their own dedicated deck to augment their hands with unique abilities inspired by historical figures, events, and capabilities. The LCS has access to Ultra — decrypts of German codes — but this alone will not be enough if it’s not used carefully.

We published an interview on the blog with the designer Maurice Suckling and you can read that at the following link: https://theplayersaid.com/2024/06/10/interview-with-maurice-suckling-designer-of-operation-barclay-from-salt-pepper-games-coming-to-gaemfound-june-7th/

-Grant

Wishing you peace on Nuzul Al-Quran

This is a card from my upcoming game Malaysian Holidays, which celebrates all our Malaysian national holidays and state holidays. This year Nuzul Al-Quran falls on a Saturday. Don't mind the THU on the card. In the game it is a Thursday card. And that 2 in the corner means there are two such cards in the game. Malaysian Holidays is coming soon this year from Specky Studio. Watch this space! 

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