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Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

09. Februar 2022 um 12:03

Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.

They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more.

Also, you can get 20% off in the Carma Games online store by using coupon code BGDL.

The post Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

02. Februar 2022 um 12:58

Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more.

The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert

02. Februar 2022 um 12:04

Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman.

We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more.

The post [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert appeared first on Board Game Design Lab.

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Designing Set Collection Games with Steve Finn

26. Januar 2022 um 16:25

Steve Finn, founder of Dr. Finn’s Games, discusses how to design set collection games. Steve has designed a ton of games with this mechanism including Biblios, Herbaceous, and Sunset over Water, so he has a lot to say on the topic.

And be sure to check out Steve’s Latest game on Kickstarter HERE.

The post Designing Set Collection Games with Steve Finn appeared first on Board Game Design Lab.

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Franklin D. Roosevelt (Presidential Ratings, #1)

23. Januar 2022 um 21:01

Last year, I have begun a new irregular series on my blog assessing the merits of UK prime ministers (illustrated through the lens of a single board game per prime minister). The rating system seemed robust enough to apply it to other countries/leaders (at least if they are more or less democratic). Thus, I’m branching out! Today, we’re doing our first US president. And we’re starting with none other than 20th century heavyweight Franklin D. Roosevelt. The accompanying game will be Cataclysm (Scott Muldoon/William Terdoslavich, GMT Games).

The Rating System

Some caveats ahead: The presidents will be rated by the knowledge of their time. If they or their contemporaries could not have known about the effects of something, I will not use my hindsight to mark it as a mistake of theirs. The assessment is focused on their conduct as president, but includes their life after holding the office (in which they will still be regarded in the public eye as (ex-)presidents).

Now, to the system itself: There are three policy field categories (foreign, domestic, and economic policy) and three more general ones (vision, pragmatism, integrity). A president can earn from one to five stars in each category (for a total sum of up to 30). In detail, the president is assessed as follows:

Foreign policy: Did the president increase US influence in the world and the security of Americans at home? Did the president wield US power responsibly and with positive results for the regions affected (the latter counting for a greater deal in times of US power being great)?

Domestic policy: Did the president increase the liberty of Americans to express themselves and to participate in the political process? Did the president promote domestic security and shape the framework for equality before the law and fair justice dealing with offenses?

Economic policy: Did the president facilitate the prosperity and economic security of Americans (including in the mid- and long-term)? Was the president’s economic policy based on mutual benefit of those involved or did it unduly burden one side?

Vision: Did the president have an idea of what the United States and the world (the latter counting for more in times of US influence being great) should look like beyond the immediate future? Did the president’s policies steer the United States (and, if applicable, the world) in this direction?

Pragmatism: Did the president succeed in seeing his policy through from inception to completion? How well did the president manage the support from Congress, society, the administration, the media (the latter counting for more in more recent years)?

Integrity: Did the president understand the office as a means to benefit himself, special interest groups, the entire country, or another community? Did the president respect the boundaries of the office?

Roosevelt’s Life

Franklin D. Roosevelt – or FDR for short – (1882—1945) came from a wealthy New York family. He studied law and ventured into politics soon after graduating: At age 28, he was elected into the New York state senate. Like his famous (distant) cousin Theodore Roosevelt who’d been president until a few years before, Franklin was a progressive in favor of ambitious reforms. Unlike Theodore, he was a Democrat. When fellow Democrat Woodrow Wilson became president in 1913, he appointed FDR Assistant Secretary of the Navy. Many of Roosevelt’s convictions – like the importance of a strong navy to control sea lanes and his commitment to an interventionist foreign policy – were shaped in that time. In 1920, FDR was nominated as the Democratic presidential candidates James M. Cox’s running mate. They lost in a blowout, but Roosevelt established himself as a national figure. Roosevelt fell ill soon after and became paralyzed from the waist down (traditionally, his illness has been identified as polio, but newer research suggests it might have been Guillain-Barré syndrome). Consequently, he retired from electoral politics for a few years.

Roosevelt returned to politics and was elected governor of New York in 1928. His energetic tenure recommended him as a presidential candidate four years later, when the country was suffering from the Great Depression. Roosevelt won the election against Republican incumbent Herbert Hoover in a landslide. He would be re-elected an unprecedented and never repeated three times, winning over 80% of electoral votes in every election.

Roosevelt immediately began a flurry of reforms – starkly different from Hoover’s aloof and seemingly indifferent reaction to the Depression. This “New Deal” included unemployed relief and federal work programs, the foundation of federal social security, and the regulation of the financial sector. Thus, Roosevelt restored trust in the American economy and government.

In his second term, Roosevelt’s reforms were opposed by the conservative majority on the Supreme Court. Roosevelt threatened to introduce legislation which would have increased the size of the Supreme Court. As Judge Owen Roberts left the conservative camp in the Court, the New Deal now had a reliable judicial majority and the “court-packing” bill failed in Congress.

Outside of the United States, storms were brewing. Germany, Italy, and Japan challenged the existing world order. Roosevelt recognized early that American isolationism was ill-equipped to deal with these challenges. He pushed for American rearmament and, once war had broken out in Europe, supported the United Kingdom, France, China, and later also the Soviet Union in their struggle against the Axis aggressors – especially by giving them war matériel which they were to return or pay for after the war (“Lend-Lease”).

The Pacific is large. Even for a country as wealthy and powerful as the United States, it is not easy to project power on the other side of it. Setup for scenario C.4 The Eagle and the Sun from Cataclysm, taken from the Vassal module.

The United States only joined the war after the Japanese attack on Pearl Harbor in December 1941 (and the subsequent declarations of war by Germany and Italy). Roosevelt mobilized the country on an unprecedented scale: Federal spending from 1941 to 1945 exceeded that from the founding of the United States to 1940. The demand for war materiel stimulated the economy. Thus, America overcame the Great Depression building the planes, ships, and trucks with which the Axis was defeated.

Roosevelt’s main allies, the communist Soviet Union and Britain with its large colonial empire were not always supportive of the president’s ideas for a post-war order based on national self-determination and a rules-based international community. Yet they went along, defeated the Axis powers together, and founded international institutions like the United Nations. Roosevelt, however, would not live to see it: He died on April 12, 1945, less than a month before Germany’s defeat.

The Rating

Foreign policy: Roosevelt’s impact on US foreign policy can barely be overstated. He overcame the traditional American isolationism and replaced it with the United Stated adopting a global role appropriate to its economic strength and ideological appeal as the beacon of democracy and capitalism.

Even before the United States entered the war, Roosevelt had succeeding in putting the country on a quasi-war footing, instituting selective service and supporting the beleaguered Allies first with the “cash & carry” option to purchase war matériel, then with the destroyers-for-bases deal, and finally with Lend-Lease).

During the war, he managed a coalition of unlikely allies and got them to agree with his outline for the rules-based post-war order in which we live until today.

Rating: 5 out of 5.

Domestic policy: Roosevelt expanded American liberties with the early, symbolically valuable decision to end prohibition. More substantially, his appointments for judgeships as well as cabinet and administration posts reflected American diversity much better than before – Frances Perkins, his secretary of labor, the first woman to hold a cabinet post, may have been the most famous, but besides her, countless FDR appointees were women, from racial minorities, as well as Catholic and Jewish. Thus, Roosevelt ended the practical monopoly of WASP men on the levers of political power.

While the practical implementation of some New Deal policies excluded disadvantaged Americans (particularly Black southerners), the programs overall were the first large-scale social scheme in America not designed to exclude them and contributed to their equality.

However, Roosevelt’s controversial decision to incarcerate ethnic Japanese (most of which were American citizens) from the Pacific Coast states was an act of state violence based on racial prejudice and taints Roosevelt’s record for liberty and equality.

Rating: 3 out of 5.

Economic policy: The strategy tips for the United States in the Cataclysm playbook state: “The United States can do everything. But in 1933, America is not doing anything.” That’s precisely the state in which Roosevelt found the United States. His deft management of competing interests quickly restored trust in the US government and economy, as when his early cuts in federal expenses increased support for the following spending on unemployment relief.

It is impossible to list all New Deal policies and their economic effects. Three examples might illustrate their breadth and depth:

  • Roosevelt’s labor rights legislation allowed for the establishment of minimum wages, maximum working hours, and codified the right to collective bargaining. Combined with the expanded access to higher education from the G.I. Bill, these rights ushered in an unprecedented age of prosperity for the American working and middle classes from the 1940s on.
  • The Glass-Steagall Act separated commercial and investment banking and thus limited the effect of stock market crashes on the “real economy”. Its repeal in the 1990s paved the way for the Great Recession beginning with the crash of 2007.
  • The Civilian Conservation Corps (CCC) did not only provide unemployment relief and conduct infrastructure projects, it also had a massive positive environmental impact (for example, with the three billion trees that were planted by CCC workers).

Rating: 5 out of 5.
The United States has great potential in Cataclysm, yet begins with a small force and low commitment. It is your task as the player – as it was FDR’s – to change that. United States power sheet from Cataclysm with counters from the beginning of the full game on them, taken from Vassal.

Vision: Roosevelt built the modern presidency and shaped US and world politics for decades to come. He elevated and enlarged the office of the president, which, as a strong executive center, allowed the United States to become a global superpower. His vision of achieving liberty, equality, and opportunity with the help of an active government dominated in US politics until the 1970s, and his vision of the rules-based world order even longer (even though it has been under attack in recent years both domestically and internationally).

Rating: 5 out of 5.

Pragmatism: As outlined above, Roosevelt undertook a massive transformation of American policy as well as of the role of US government. He succeeded in getting this transformation through Congress and the judiciary mostly by virtue of his immense electoral appeal: The public’s trust in Roosevelt was never more eloquently put forward than in his four landslide electoral victories. The “Roosevelt coalition” of urban working class, southerners, and racial/ethnic minorities proved almost unbeatable even after his death – from 1933 to 1969, Democrats held the presidential office for 28 of 36 years. Thanks to the Roosevelt coalition, they could always rely on Democratic strength in Congress. These endured even longer – the first time Republicans held both houses of Congress was after the “Republican Revolution” of 1994.

This combination of radical reform and enduring popular support in a democracy is remarkable. Cataclysm players need to keep their stability always at a high level if they want to emulate FDR!

Rating: 5 out of 5.

Integrity: Roosevelt did not use his vast power for personal benefit, but for that of his country and the world. Still, his reach for power knew no bounds. He frequently tested the limits of his office, as in the “court-packing” attempt or in his battles with Congress. He never relinquished power voluntarily. Only death parted him from the presidency.

Rating: 2 out of 5.

Overall: Roosevelt is not easy to rate. He is such a massively impactful president – by virtue of his long time in office, his re-shaping of the presidential role, his complete re-orientation of US foreign and economic policies – that in all the categories in which I have awarded him five stars he is likely still to stand out among future highly-rated contenders. The low points of his presidency – Japanese internment and his constant reach for more power – remind us that he was a flawed man, and that the flaws of a man with his power would shake a nation.

Summed up, he scores 25 out of 30 stars – a top contender.

Full ratings so far:

  1. Abraham Lincoln 28/30
  2. Franklin D. Roosevelt 25/30
  3. Friedrich Ebert 25/30
  4. Winston Churchill 25/30
  5. Robert Walpole 24/30
  6. Willy Brandt 23/30
  7. Konrad Adenauer 22/30
  8. Harry S. Truman 21/30
  9. John F. Kennedy 17/30
  10. Hermann Müller 17/30
  11. Ludwig Erhard 12/30
  12. Paul von Hindenburg 10/30

Maybe I should tackle a less stellar subject for the next leader rating…

How would you rate FDR? Let me know in the comments!

Further Reading

For a recent, politically-focused Roosevelt biography, see Daniels, Roger: Franklin D. Roosevelt (2 volumes), University of Illinois Press, Champaign, IL 2016/2020.

William E. Leuchtenburg’s chapter on FDR in his treatment of the American presidents in the 20th century is almost a monography unto itself. See Leuchtenburg, William E.: The American President. From Teddy Roosevelt to Bill Clinton, Oxford University Press, Oxford 2015, pp. 143-242.

[BGDL Community Spotlight] Component First Game Design with Scott Smith

19. Januar 2022 um 11:18

Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.

The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.

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Manufacturing Frequently Asked Questions with Hersh Glueck

12. Januar 2022 um 12:10

Hersh Glueck, founder of Hero Time Manufacturing, discusses the most common pitfalls and frequently asked questions when it comes to printing a board game.

Hersh lives in China and started a manufacturing company several years ago, so he has a ton of experience and knowledge when it comes to bringing a game to life. We also get into logistics and fulfillment during the episode.

All resources related to manufacturing and shipping: Resources for making a board game – Hero Time Manufacturing (herotime1.com)

The post Manufacturing Frequently Asked Questions with Hersh Glueck appeared first on Board Game Design Lab.

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What’s this? The first actual game recommendation on this blog...

10. Januar 2022 um 01:59












What’s this? The first actual game recommendation on this blog since April 2019?

Wingspan generated a lot of buzz outside of board game circles when it came out, and y’know what? Good! It’s a good ambassador for the hobby, with its charming, accessible theme and beautiful production, built on top of a solid mechanical core that pushes your brain, but not too hard.

The Making of Imperium with David Turczi and Nigel Buckle

05. Januar 2022 um 12:14

David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.

We talk through everything from the initial idea all the way to getting the games published and onto people’s tables.

The post The Making of Imperium with David Turczi and Nigel Buckle appeared first on Board Game Design Lab.

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Designing Storytelling Games with Jerry Hawthorne

29. Dezember 2021 um 12:58

Jerry Hawthorne, designer of Stuffed Fables, discusses how to design a game that focuses on storytelling.

Jerry has created several super popular storytelling games (and has a new one about to come out), and we dive into writing, scenario design, combat mechanisms, and more.

The post Designing Storytelling Games with Jerry Hawthorne appeared first on Board Game Design Lab.

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Entangled Decision Making in Games with Fabio Lopiano

22. Dezember 2021 um 12:02

Fabio Lopiano, designer of Merv: The Heart of the Silk Road, discusses how to use entangled decision-making as the primary mechanism in a game.

In several of Fabio’s designs, players have to make choices based on how things like resources and actions are paired together or “entangled.” We unpack everything that goes into designing games that intertwine various options.

The post Entangled Decision Making in Games with Fabio Lopiano appeared first on Board Game Design Lab.

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How to Design a Cooperative Game with Mike Kelley

15. Dezember 2021 um 12:29

Mike Kelley, designer of Mega Man Adventures, discusses cooperative games and what goes into designing a good one.

Mike has been designing and reviewing cooperative games for years, and we dive into both creating co-op games and how to stand out to reviewers and gamers.

The post How to Design a Cooperative Game with Mike Kelley appeared first on Board Game Design Lab.

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Designing a Trading Card Game in the Modern Era with Assad Quraishi

08. Dezember 2021 um 12:29

Assad Quraishi, designer of Genesis: Battle of Champions, discusses everything to think about if you want to design a trading card game for today’s market.

We talk about how to get started, building an audience, when to go to Kickstarter, how to stand out, and more.

The post Designing a Trading Card Game in the Modern Era with Assad Quraishi appeared first on Board Game Design Lab.

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Thematically Informed Game Design with Jonny Pac

01. Dezember 2021 um 12:46

Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.

We talk about his approach to theme in his various games, research, and what it looks like for mechanics to make sense inside the theme.

The post Thematically Informed Game Design with Jonny Pac appeared first on Board Game Design Lab.

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Using Blue Ocean Strategy in Game Design with Marvin Hegen

24. November 2021 um 12:27

Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.

We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more.

The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab.

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How to Expand on a Core Idea with Trevor Benjamin and David Thompson

17. November 2021 um 12:33

Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.

We talk about the making of Undaunted games, what goes into creating expansions, standalone sequels, and new games with similar DNA to previous designs.

The post How to Expand on a Core Idea with Trevor Benjamin and David Thompson appeared first on Board Game Design Lab.

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How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno

10. November 2021 um 12:08

Ariel Rubin and Juliana Moreno, designers of the Escape Room in a Box series, discuss what it takes to put a new twist on a familiar genre.

Over the last few years, they’ve designed and published several games that brought new angles and fresh ideas to various different genres, so we dive into lots of great examples of how to do this.

The post How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno appeared first on Board Game Design Lab.

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Designing Games with Higher Player Counts with Darren Terpstra

03. November 2021 um 12:06

Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more players

We talk about the pros and cons of higher player count games, balance, finding playtesters, and more.

The post Designing Games with Higher Player Counts with Darren Terpstra appeared first on Board Game Design Lab.

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