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Designing Big Games with Tim Eisner

Von: gabe
19. Februar 2020 um 13:55

Tim Eisner, designer of Tidal Blades, discusses the design process for creating big games.

Tim is a master of designing games that take up a bunch of space on your table, but his games are also super approachable.

The post Designing Big Games with Tim Eisner appeared first on Board Game Design Lab.

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Localization with Mohamed Alqadi

Von: gabe
05. Februar 2020 um 13:48

Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level. 

We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold.

The post Localization with Mohamed Alqadi appeared first on Board Game Design Lab.

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Publishing Your First Game with David Smith and Travis Winstead

Von: gabe
22. Januar 2020 um 13:26

David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. 

We talk about idea selection, creating a product, long-term planning, and more.

And be sure to check out their game 10 Gallon Tank on Kickstarter HERE.

The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.

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The Making of Dungeon Ball with Gabe Barrett

Von: gabe
15. Januar 2020 um 13:23

For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball.

I talk about how the game came to be and what went into its design process.  I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign.

The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.

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Designing Adventure Games with Mike Gnade

Von: gabe
08. Januar 2020 um 16:38

Mike Gnade, designer of Maximum ApocalypseSet a WatchThe Few and Cursed, discusses what all goes into designing an adventure game. 

We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.

The post Designing Adventure Games with Mike Gnade appeared first on Board Game Design Lab.

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Designing an Awesome Print-n-Play with Martin Gonzalvez

Von: gabe
01. Januar 2020 um 13:41

Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important. 

We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.

The post Designing an Awesome Print-n-Play with Martin Gonzalvez appeared first on Board Game Design Lab.

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How to Market a Board Game (Part 2) with Andrew Lowen

Von: gabe
25. Dezember 2019 um 13:24

Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more.

The post How to Market a Board Game (Part 2) with Andrew Lowen appeared first on Board Game Design Lab.

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Slay the Spire

25. Dezember 2019 um 04:36

During the Steam Winter Sale I picked this up for $12 ish. This is another rogue-like (similar to Dicey Dungeons), except that your character is basically:

  • A Dominion deck, plus
  • A Collection of power-ups, plus
  • a few stats (HP, max HP, $$, etc)

And as you “Climb the Spire” you gain new cards, trash a few old ones, and get the power ups.

Like FTL, the game isn’t impossible to beat, but it definitely takes some finesse. And while there’s no “Easy/Normal/Hard” once you finally beat the game with each character you can start trying to be the “Ascension” game with increasing levels of difficulty. I thought after 20 hours it was getting some what samey, but even Ascension Level 1 adds a fair amount.

And — you know — $12.

Rating — Suggest

boardgameswithfriends: In a Board Games With Friends first, it’s...

19. Dezember 2019 um 00:01


















boardgameswithfriends:

In a Board Games With Friends first, it’s a double feature! Rainbow Dash will come back with her recommendations for holiday games that are a little spicier next [unit of time] when I can get around to drawing the update.

Once again this time’s games are:

Timeline, The Mind, Codenames, and Sushi Go.

The holiday posts from last year in case anyone was looking for those again!

How to Market a Board Game (Part 1) with Andrew Lowen

Von: gabe
18. Dezember 2019 um 15:56

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game.

We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

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Combat Systems with Jayson Smith and Jason Zmuda

Von: gabe
11. Dezember 2019 um 13:12

Jayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems.

We talk dice, cards, dexterity and more. And we analyze several “must play” games to learn how to design awesome combat. 

The post Combat Systems with Jayson Smith and Jason Zmuda appeared first on Board Game Design Lab.

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Mixing the Fine Arts with Game Design with Chris Totten

Von: gabe
04. Dezember 2019 um 19:19

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming.

Chris is a professor of game design at Kent State University and has written several books on game design.

The post Mixing the Fine Arts with Game Design with Chris Totten appeared first on Board Game Design Lab.

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Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

Von: gabe
20. November 2019 um 13:42

Tobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games.

We talk about starting with a theme in mind and making the mechanisms bring it to life, and we go into how to start with mechanisms and add a theme to the mix.

And check out their super thematic biathlon game on Kickstarter HERE.​​

The post Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire appeared first on Board Game Design Lab.

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OVERTIME

14. November 2019 um 22:00
OVERTIME:

askthesunjackers:

Hey here’s a thing I’ve been working on for a little while but didn’t want to announce before I’d brought them to Bronyscot: Sunjackers playing cards! I’ve also bundled it up with some gem chips and a game of my own design, but you can also just use the cards for playing such classic traditional card games as… *shuffles papers* snap!

Anyway you can grab these if you want, or don’t! I’m not your dad. I’ll be getting around to more actual Sunjackers updates… at some point! I know it has literally been like six months since I updated I’ve just been doing a lot of stuff I’m sorry here’s one of the things i hope you like it

board games with friends is contractually obligated to declare a conflict of interest and will not mention OVERTIME in review coverage however look I made a game!!!!

Fulfillment, Shipping, and Logistics with Toby Truman

Von: gabe
13. November 2019 um 13:04

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money.

This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab.

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