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How to Market a Board Game (Part 2) with Andrew Lowen

Von: gabe
25. Dezember 2019 um 13:24

Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more.

The post How to Market a Board Game (Part 2) with Andrew Lowen appeared first on Board Game Design Lab.

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Slay the Spire

25. Dezember 2019 um 04:36

During the Steam Winter Sale I picked this up for $12 ish. This is another rogue-like (similar to Dicey Dungeons), except that your character is basically:

  • A Dominion deck, plus
  • A Collection of power-ups, plus
  • a few stats (HP, max HP, $$, etc)

And as you “Climb the Spire” you gain new cards, trash a few old ones, and get the power ups.

Like FTL, the game isn’t impossible to beat, but it definitely takes some finesse. And while there’s no “Easy/Normal/Hard” once you finally beat the game with each character you can start trying to be the “Ascension” game with increasing levels of difficulty. I thought after 20 hours it was getting some what samey, but even Ascension Level 1 adds a fair amount.

And — you know — $12.

Rating — Suggest

boardgameswithfriends: In a Board Games With Friends first, it’s...

19. Dezember 2019 um 00:01


















boardgameswithfriends:

In a Board Games With Friends first, it’s a double feature! Rainbow Dash will come back with her recommendations for holiday games that are a little spicier next [unit of time] when I can get around to drawing the update.

Once again this time’s games are:

Timeline, The Mind, Codenames, and Sushi Go.

The holiday posts from last year in case anyone was looking for those again!

How to Market a Board Game (Part 1) with Andrew Lowen

Von: gabe
18. Dezember 2019 um 15:56

Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game.

We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series.

The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

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Combat Systems with Jayson Smith and Jason Zmuda

Von: gabe
11. Dezember 2019 um 13:12

Jayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems.

We talk dice, cards, dexterity and more. And we analyze several “must play” games to learn how to design awesome combat. 

The post Combat Systems with Jayson Smith and Jason Zmuda appeared first on Board Game Design Lab.

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Mixing the Fine Arts with Game Design with Chris Totten

Von: gabe
04. Dezember 2019 um 19:19

Chris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming.

Chris is a professor of game design at Kent State University and has written several books on game design.

The post Mixing the Fine Arts with Game Design with Chris Totten appeared first on Board Game Design Lab.

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Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

Von: gabe
20. November 2019 um 13:42

Tobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games.

We talk about starting with a theme in mind and making the mechanisms bring it to life, and we go into how to start with mechanisms and add a theme to the mix.

And check out their super thematic biathlon game on Kickstarter HERE.​​

The post Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire appeared first on Board Game Design Lab.

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OVERTIME

14. November 2019 um 22:00
OVERTIME:

askthesunjackers:

Hey here’s a thing I’ve been working on for a little while but didn’t want to announce before I’d brought them to Bronyscot: Sunjackers playing cards! I’ve also bundled it up with some gem chips and a game of my own design, but you can also just use the cards for playing such classic traditional card games as… *shuffles papers* snap!

Anyway you can grab these if you want, or don’t! I’m not your dad. I’ll be getting around to more actual Sunjackers updates… at some point! I know it has literally been like six months since I updated I’ve just been doing a lot of stuff I’m sorry here’s one of the things i hope you like it

board games with friends is contractually obligated to declare a conflict of interest and will not mention OVERTIME in review coverage however look I made a game!!!!

Fulfillment, Shipping, and Logistics with Toby Truman

Von: gabe
13. November 2019 um 13:04

Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money.

This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.

The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab.

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Time Management and Getting Things Done with Jason Brooks

Von: gabe
06. November 2019 um 13:04

Jason Brooks, designer of Legacies, discusses his best time management tips.

We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable.

And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.

The post Time Management and Getting Things Done with Jason Brooks appeared first on Board Game Design Lab.

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Designing Games with Your Kids with David and Jordanna Santiago

Von: gabe
30. Oktober 2019 um 13:28

David and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same.

We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids.

And be sure to check out their game Jujo which is on Kickstarter HERE.

The post Designing Games with Your Kids with David and Jordanna Santiago appeared first on Board Game Design Lab.

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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

Von: gabe
23. Oktober 2019 um 15:18

For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes.

Hunted has been a blast to design, and in this episode, I go through all the ins and outs of how it came to be.

The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.

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*emerges from the crypt, groaning with jaw hanging off*If you -...

19. Oktober 2019 um 16:30












*emerges from the crypt, groaning with jaw hanging off*

If you - the reader - would like to hear about the indie games that have contacted BGWF, let me know! I’d really like to help everyone here. It happens rarely enough that I can’t really do roundup posts, and I can’t really justify the kind of illustrated reviews that I use for the main coverage, but the odd bump can’t hurt!

now to resume my exile, the board game police are still hunting me down

Building a Collaboration Based Publishing Company with Shawn Stankewich

Von: gabe
16. Oktober 2019 um 14:11

Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration.

Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits.

And be sure to check out Shawn’s game Calico which is on Kickstarter HERE.

The post Building a Collaboration Based Publishing Company with Shawn Stankewich appeared first on Board Game Design Lab.

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Designing Games for Non-Gamers with Adam McCrimmon

Von: gabe
09. Oktober 2019 um 14:12

Adam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind.

Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby.

And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.

The post Designing Games for Non-Gamers with Adam McCrimmon appeared first on Board Game Design Lab.

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Celebrating 150 Episodes! with Gabe Barrett

Von: gabe
02. Oktober 2019 um 18:44

For this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions.

It’s been an amazing three years of episodes, and I’m excited about what’s next!

The post Celebrating 150 Episodes! with Gabe Barrett appeared first on Board Game Design Lab.

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