Normale Ansicht

The King of the Hill Mechanism with Petter Olsen

Von: gabe
21. Februar 2018 um 13:37

Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism(We also might go into propane and propane accessories…)

Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well.​​ You can check out his new game on Kickstarter HERE.

The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab.

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Designing Micro Games with Greg Loring-Albright

Von: gabe
14. Februar 2018 um 13:21

Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.

The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.

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Themes that Sell with Jon Gilmour

Von: gabe
07. Februar 2018 um 14:05

Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.

Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.

The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

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Creativity and the Future of the BGDL with Gabe Barrett

Von: gabe
31. Januar 2018 um 13:45

Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.

I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.

And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community.

The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.

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How a Publisher Develops Games with Alan Emrich

Von: gabe
24. Januar 2018 um 13:32

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

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Digital Prototyping on Tabletopia with Artyom Nichipurov

Von: gabe
17. Januar 2018 um 14:07

Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system.

Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game.

If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com.


Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Euro games and/or space games, check it out HERE.

The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab.

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Designing Social Deduction Games with Don Eskridge

Von: gabe
10. Januar 2018 um 13:42

Don Eskridge, designer of The Resistancediscusses all the ins and outs of creating a social deduction game.

The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about.

And click HERE to check out Don’s latest social deduction game which is on Kickstarter right now.

The post Designing Social Deduction Games with Don Eskridge appeared first on Board Game Design Lab.

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How to Create an Awesome Rulebook with Dustin Schwartz

Von: gabe
03. Januar 2018 um 13:53

Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn.

Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what makes a rulebook great.

For a program that makes adding icons to word docs super easy, check out: www.fontawesome.com

The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board Game Design Lab.

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Designing Legacy Games with Jamey Stegmaier

Von: gabe
27. Dezember 2017 um 21:39

Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.

Jamey is one of the best designers on the planet, and after Charterstone, he’s got a TON of insight on how to design, develop, and publish a legacy game.

Charterstone Design Diaries

The post Designing Legacy Games with Jamey Stegmaier appeared first on Board Game Design Lab.

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Crafting the Player Experience with Matt Leacock

Von: gabe
20. Dezember 2017 um 13:30

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.

Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

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