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How to build a million dollar publishing company with Amy and Dusty Droz

20. März 2025 um 10:30

Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more!

The post How to build a million dollar publishing company with Amy and Dusty Droz appeared first on Board Game Design Lab.

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Game Marketing Made Simple with Andrew Lowen

20. März 2025 um 10:20

In this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists.

Also, be sure to check out Andrew’s crowdfunding marketing course, and if you sign up through my affiliate link, you’ll not only get a ton of resources to help you market your game but also a FREE one-hour coaching call with me. https://crowdfundingnerds.com/bgdl/

The post Game Marketing Made Simple with Andrew Lowen appeared first on Board Game Design Lab.

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How to Publish Games with a Grassroots Approach | Joe Bragg

30. November 2023 um 00:15

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up, and a whole lot more.

I also dive into the slightly different approach my own publishing company is planning to take in 2024, so hopefully this episode gives you lots to think about if you’re interested in publishing games.

The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.

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Listen to this BEFORE you start an indie publishing company | John de Campos

15. November 2023 um 00:02

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry.

The post Listen to this BEFORE you start an indie publishing company | John de Campos appeared first on Board Game Design Lab.

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How to Make Money from Your Game Design Hobby with Joe Slack

25. Oktober 2023 um 23:55

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design.

And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

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Designing Games FOR and WITH Young Kids with Elan Lee

21. Oktober 2023 um 09:12

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and discuss marketing, manufacturing, and more!

And be sure to check out the games HERE.

The post Designing Games FOR and WITH Young Kids with Elan Lee appeared first on Board Game Design Lab.

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Why You Should Create Print-n-Play Games with Jason Greeno

03. Oktober 2023 um 19:55

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games.

You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade.

And you can find his game, The Cursed Managerie, on Kickstarter HERE.

Here’s the best PnP Facebook group.

The post Why You Should Create Print-n-Play Games with Jason Greeno appeared first on Board Game Design Lab.

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How to Design AND Publish games with Ben Downton

07. September 2023 um 07:08

In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more!

And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/

The post How to Design AND Publish games with Ben Downton appeared first on Board Game Design Lab.

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10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach

30. August 2023 um 08:45

Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign.

The post 10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach appeared first on Board Game Design Lab.

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Small Games that Pack a Big Punch with Jason Tagmire

16. August 2023 um 21:34

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!

The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

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How to Have Massive Success on Kickstarter with Amy and Dusty Droz

24. Juli 2023 um 22:49

In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39.

You can late back their game, Botany, here: https://botany.backerkit.com/hosted_preorders

The post How to Have Massive Success on Kickstarter with Amy and Dusty Droz appeared first on Board Game Design Lab.

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How to Get Featured on Podcasts and Sound Great with Justin Kral

18. Juli 2023 um 07:45

In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Justin Kral, a professional audio engineer about how to create an audio setup that sounds great.

The post How to Get Featured on Podcasts and Sound Great with Justin Kral appeared first on Board Game Design Lab.

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My Crowdfunding Failure: A Post Mortem with Andrew Lowen

11. Juli 2023 um 06:20

In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mistakes I made and what I’m doing to fix things as I get ready to relaunch the campaign.

The post My Crowdfunding Failure: A Post Mortem with Andrew Lowen appeared first on Board Game Design Lab.

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The Legal Side of Creating Games with Zachary Strebeck

26. Juni 2023 um 01:32

Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in contracts, the pros and cons of NDAs, what you need to know about copyrights and trademarks, and a whole lot more.

If you want to contact Zachary, you can find his website here: https://strebecklaw.com

The post The Legal Side of Creating Games with Zachary Strebeck appeared first on Board Game Design Lab.

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How to Make Money Designing Games with Jamey Stegmaier

05. Juni 2023 um 02:41

In this episode, Jamey Stegmaier talks about how to make money creating games.

We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he had to start over and build a publishing company from scratch. He opens up about his biggest financial mistake. We talk about why people should design games. And a whole lot more.

The post How to Make Money Designing Games with Jamey Stegmaier appeared first on Board Game Design Lab.

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How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

04. Mai 2022 um 07:15

Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign.

We spend most of the time talking about different aspects of marketing and break down examples from our own campaigns of what worked and what didn’t.

The post How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford appeared first on Board Game Design Lab.

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How to Run a Publishing Company with Rob Dougherty

27. April 2022 um 08:10

Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company.

We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively, and more.

The post How to Run a Publishing Company with Rob Dougherty appeared first on Board Game Design Lab.

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[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

16. März 2022 um 06:57

Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing.

We talk about pros and cons, pricing challenges, community building, and more.

The post [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz appeared first on Board Game Design Lab.

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How to Multiply Your Time with Carla Kopp

02. März 2022 um 06:53

Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done.

Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts of other things.

The post How to Multiply Your Time with Carla Kopp appeared first on Board Game Design Lab.

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Community Building with Carol Mertz and Elan Lee

16. Februar 2022 um 14:56

Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community.

​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding.

And be sure to check out their latest Kickstarter project, Hand to Hand Wombat, HERE.

The post Community Building with Carol Mertz and Elan Lee appeared first on Board Game Design Lab.

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