[BONUS] Petter Olsen on How to Create a Great Looking Prototype
The post [BONUS] Petter Olsen on How to Create a Great Looking Prototype appeared first on Board Game Design Lab.
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.
The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.
I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.
And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community.
The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.
Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.
The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.
Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system.
Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game.
If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com.
Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Euro games and/or space games, check it out HERE.
The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab.
Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn.
Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what makes a rulebook great.
For a program that makes adding icons to word docs super easy, check out: www.fontawesome.com
The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board Game Design Lab.
Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss
Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.
And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.
The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.
Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.
We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.
The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.
Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.
Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.
The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.
James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.
The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.