[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
The post [BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes appeared first on Board Game Design Lab.
You guys love podcasts! We literally know how to do them! With episode #55 of the SU&SD podcast we're committing to getting these bad babies out twice a month. If you like what you hear please do share it among your friends!
So what's in this one? Ooh, only Quinns discussing the electrifying yet accessible escape rooms of Unlock! (which has a free demo available online), the insanity of Magic Maze (which also has a free print-n-play version) and the challenging slumbers of When I Dream, while Paul outlines his pathetic enjoyment of Kingdomino and his struggling TV station in The Networks.
We close with Quinns talking about Snakes & Ladders after discovering an astonishing article on its history, and finish with a Christian folk game that leaves the pair even more speechless than usual. Let's just say that teenagers should never be given power, but especially not iron age judicial power. Enjoy, everybody!
Kingdomino, The Networks, Unlock!, Magic Maze, When I Dream
Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all.
Here are links to some of the resources mentioned in the show:
The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab.
In this show, we talk about Jeju Island, Oh My Goods, Naturally Disastrous, the Kingsport Card Game, Cthulhu KoT, Coal Baron Card Game, and Mole Rats in Space. We also hear a tale of Horror, answer questions, hear from a gaggle of contributors, and end the show talking about the games we'd like to play with each other.
Shelley and I get another GREAT game from Essen 2016 to the table - addictively playing it MANY times in a row, then throw in a dessert micro game for good measure.
Ave Roma by Attila Szögyi from A-Games
and
Tallinn by Stefan Risthaus from Ostia Spiele
BPPP Adrenaline (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent news and a recent game plays […]
The post Episode 94- Adrenaline appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
– Welcome!
– News
– Mumak player card reviews
– Critical cards for success in multiplayer (and sometimes solo!)
– Sign off
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– Welcome!
– News…..
– Race Across Harad player card reviews
– Hero standard modules…. aka signature squads!
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Opener: A light wargame! Miracle on the Loire: Joan of Arc
My buddy DaveO has been on the podcast before, talking about euro gaming at Essen, or if any games are good for five players. Like most of us, he's played an overwhelming number of strategy boardgames over the years. The didn't include wargames, though he was kind of curious about them. In 2016 he was "tricked" into going to GMT Games' Warehouse at the Weekend, and found himself first horrified by and later part of the wargaming going on there. This makes him a good ambassador to regular boardgamers who don't think in terms of hexagons, Combat Results Tables, and lines of supply. He still remembers watching "pipe-smoking history professors" stick their noses in rulebooks while little happened on their gameboards, an activity that didn't look fun at all. That's not exactly the kind of wargaming he's doing now, but DaveO definitely HAS become a wargamer. Are you wondering what all the fuss is about Falling Sky, Churchill, or W1815?
Whether you are looking to dive into the deep end of wargaming, or just want to see what a smaller/shorter wargame can be like, I hope this conversation between DaveO and I can give you some answers. Definitely also look at Jim Cote's excellent blog post, Wargames: Barriers to Entry. I agree with all but two points of it. Which two points? Let's discuss in the comments. Closer: Heading back to California
Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.)
Edo has experience with lots of custom components and offers a ton of insight on the things to be aware of when adding them to your game.
The post Custom Components in Your Game with Edo Baraf appeared first on Board Game Design Lab.
We hope you enjoy the brand new segment that is being brought to you from the creative mind of Chaz Marler. In this new segment, we will debate the aspects […]
The post RDTN Episode 114: They Who Were 8, Rum & Bones Second Tides, & Fuzzy Tales first appeared on Rolling Dice & Taking Names.
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In this episode, we talk about Gloomhaven, Isle of Monsters, Wind the Film!, Mint Works, answer a few questions, and hear a tale of horror. We end the show with our top ten space games!
Shelley and I get a chance to talk about the new Bezier revamp of Jeff Allers called New York Slice, then have a great time playing What's Your Game's fantastic Essen 2016 release Railroad Revolution.
New York Slice by Jeff Allers from Bezier Games
and
Railroad Revolution by Marco Canetta and Stefania Niccolini from What's Your Game
Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.
Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.
The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.