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How to Organize a Design Space with Sen-Foong Lim

22. März 2017 um 22:32

Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all.

Here are links to some of the resources mentioned in the show:

Gimp

Canva

Cropodile

Rotary Cutter

 

The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab.

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BGTG 175 - Curious about Wargames? (with Dave O'Connor)

Opener: A light wargame! Miracle on the Loire: Joan of Arc

My buddy DaveO has been on the podcast before, talking about euro gaming at Essen, or if any games are good for five players. Like most of us, he's played an overwhelming number of strategy boardgames over the years. The didn't include wargames, though he was kind of curious about them. In 2016 he was "tricked" into going to GMT Games' Warehouse at the Weekend, and found himself first horrified by and later part of the wargaming going on there. This makes him a good ambassador to regular boardgamers who don't think in terms of hexagons, Combat Results Tables, and lines of supply. He still remembers watching "pipe-smoking history professors" stick their noses in rulebooks while little happened on their gameboards, an activity that didn't look fun at all. That's not exactly the kind of wargaming he's doing now, but DaveO definitely HAS become a wargamer. Are you wondering what all the fuss is about Falling Sky, Churchill, or W1815?

Whether you are looking to dive into the deep end of wargaming, or just want to see what a smaller/shorter wargame can be like, I hope this conversation between DaveO and I can give you some answers. Definitely also look at Jim Cote's excellent blog post, Wargames: Barriers to Entry. I agree with all but two points of it. Which two points? Let's discuss in the comments. Closer: Heading back to California

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Custom Components in Your Game with Edo Baraf

15. März 2017 um 14:22

Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.)

Edo has experience with lots of custom components and offers a ton of insight on the things to be aware of when adding them to your game.

The post Custom Components in Your Game with Edo Baraf appeared first on Board Game Design Lab.

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Episode 131: Onward to Venus, Broom Service and Board Games that Tell Stories

15. März 2017 um 06:55
Today the gang decides to go back into the collection and review a game that flew under the radar that they think needs some love, Onward to Venus by Martin Wallace. Then they take a look back at Broom Service one year later. Then Tony T gets frustrated as the guys keep interupting him during the news segment with nonsense. Finally the Founders discuss board games that tell stories and how a game can be designed to pull the emotions out of players.

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RDTN Episode 114: They Who Were 8, Rum & Bones Second Tides, & Fuzzy Tales

Von: Pickaxe
14. März 2017 um 14:30
Tony McRee

We hope you enjoy the brand new segment that is being brought to you from the creative mind of Chaz Marler. In this new segment, we will debate the aspects […]

The post RDTN Episode 114: They Who Were 8, Rum & Bones Second Tides, & Fuzzy Tales first appeared on Rolling Dice & Taking Names.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Garrett's Games 558 - New York Slice and Railroad Revolution

13. März 2017 um 02:30

Shelley and I get a chance to talk about the new Bezier revamp of Jeff Allers called New York Slice, then have a great time playing What's Your Game's fantastic Essen 2016 release Railroad Revolution.

New York Slice by Jeff Allers from Bezier Games

and

Railroad Revolution by Marco Canetta and Stefania Niccolini from What's Your Game

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Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

08. März 2017 um 13:07

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

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#54: In A Bedroom With A Nasty Lich

08. März 2017 um 13:02

In this temporarily-educated instalment of the SU&SD podcast, Matt, Pip and Paul gathered at a hotel during the 2017 Game Developer's Conference. Their mission? To discuss the hot questions of the day.

Should liches be banned? Are humans secretly terrible at games? Why can't I have my raven back? When is an asteroid frustrating? Should SU&SD be on Pinterest? And most importantly, why do the world's best board game designers think the future is great for players?

We also reach into the mailbag to answer a question on trivia games, and discuss some deeply unprofessional games that are played by actors, on stage.

Commenters, what do you think? Should trivia games continue their slow death, or should we be huffing and puffing into their lungs like someone who kind of remembers CPR (but not really)?

Dungeons & Dragons (5th Edition), Dungeons & Dragons, Trivial Pursuit, butt tag


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Lords of the Dungeon 1: Building a Better Party

08. März 2017 um 06:55
Welcome to the Dungeon, Cabalists! In episode #1, the Lords discuss their new Star Wars Saga Edition campaign. The gang has completed character creation and gives you a synopsis of both the characters and the setup for the new campaign. Then they list tips for collaboratively creating characters to build loyalty, bonds and immersion in the adventuring party.

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