[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
The post [BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals appeared first on Board Game Design Lab.
Opener: A light wargame! Miracle on the Loire: Joan of Arc
My buddy DaveO has been on the podcast before, talking about euro gaming at Essen, or if any games are good for five players. Like most of us, he's played an overwhelming number of strategy boardgames over the years. The didn't include wargames, though he was kind of curious about them. In 2016 he was "tricked" into going to GMT Games' Warehouse at the Weekend, and found himself first horrified by and later part of the wargaming going on there. This makes him a good ambassador to regular boardgamers who don't think in terms of hexagons, Combat Results Tables, and lines of supply. He still remembers watching "pipe-smoking history professors" stick their noses in rulebooks while little happened on their gameboards, an activity that didn't look fun at all. That's not exactly the kind of wargaming he's doing now, but DaveO definitely HAS become a wargamer. Are you wondering what all the fuss is about Falling Sky, Churchill, or W1815?
Whether you are looking to dive into the deep end of wargaming, or just want to see what a smaller/shorter wargame can be like, I hope this conversation between DaveO and I can give you some answers. Definitely also look at Jim Cote's excellent blog post, Wargames: Barriers to Entry. I agree with all but two points of it. Which two points? Let's discuss in the comments. Closer: Heading back to California
Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.)
Edo has experience with lots of custom components and offers a ton of insight on the things to be aware of when adding them to your game.
The post Custom Components in Your Game with Edo Baraf appeared first on Board Game Design Lab.
We hope you enjoy the brand new segment that is being brought to you from the creative mind of Chaz Marler. In this new segment, we will debate the aspects […]
The post RDTN Episode 114: They Who Were 8, Rum & Bones Second Tides, & Fuzzy Tales first appeared on Rolling Dice & Taking Names.
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In this episode, we talk about Gloomhaven, Isle of Monsters, Wind the Film!, Mint Works, answer a few questions, and hear a tale of horror. We end the show with our top ten space games!
Shelley and I get a chance to talk about the new Bezier revamp of Jeff Allers called New York Slice, then have a great time playing What's Your Game's fantastic Essen 2016 release Railroad Revolution.
New York Slice by Jeff Allers from Bezier Games
and
Railroad Revolution by Marco Canetta and Stefania Niccolini from What's Your Game
Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.
Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.
The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.
In this temporarily-educated instalment of the SU&SD podcast, Matt, Pip and Paul gathered at a hotel during the 2017 Game Developer's Conference. Their mission? To discuss the hot questions of the day.
Should liches be banned? Are humans secretly terrible at games? Why can't I have my raven back? When is an asteroid frustrating? Should SU&SD be on Pinterest? And most importantly, why do the world's best board game designers think the future is great for players?
We also reach into the mailbag to answer a question on trivia games, and discuss some deeply unprofessional games that are played by actors, on stage.
Commenters, what do you think? Should trivia games continue their slow death, or should we be huffing and puffing into their lungs like someone who kind of remembers CPR (but not really)?
Dungeons & Dragons (5th Edition), Dungeons & Dragons, Trivial Pursuit, butt tag
BPPP Clank and Obsession (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent news and a recent […]
The post Episode 93- Clank! and The Dark Side of Gaming: Obsession appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I check out a game that flew under a lot of people's radar at Essen, then get the card/game version of a fantastic title from a couple of years ago to the table:
Rhodes by Pieter Boots from The Game Master
and
First Class: All Aboard the Orient Express by Helmut Ohley from Hans im Gluck
JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game.
We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s insight on its creation.
The post How to Design a Great Cooperative Game with JT Smith appeared first on Board Game Design Lab.