Normale Ansicht
Custom Components in Your Game with Edo Baraf
Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.)
Edo has experience with lots of custom components and offers a ton of insight on the things to be aware of when adding them to your game.
The post Custom Components in Your Game with Edo Baraf appeared first on Board Game Design Lab.
Episode 131: Onward to Venus, Broom Service and Board Games that Tell Stories
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Rolling Dice and Taking Names
- RDTN Episode 114: They Who Were 8, Rum & Bones Second Tides, & Fuzzy Tales
RDTN Episode 114: They Who Were 8, Rum & Bones Second Tides, & Fuzzy Tales
We hope you enjoy the brand new segment that is being brought to you from the creative mind of Chaz Marler. In this new segment, we will debate the aspects […]
The post RDTN Episode 114: They Who Were 8, Rum & Bones Second Tides, & Fuzzy Tales first appeared on Rolling Dice & Taking Names.
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TDT # 497 - Space Games
In this episode, we talk about Gloomhaven, Isle of Monsters, Wind the Film!, Mint Works, answer a few questions, and hear a tale of horror. We end the show with our top ten space games!
Episode #256 - Tak is Major Fun
Garrett's Games 558 - New York Slice and Railroad Revolution
Shelley and I get a chance to talk about the new Bezier revamp of Jeff Allers called New York Slice, then have a great time playing What's Your Game's fantastic Essen 2016 release Railroad Revolution.
New York Slice by Jeff Allers from Bezier Games
and
Railroad Revolution by Marco Canetta and Stefania Niccolini from What's Your Game
[BONUS] Dan Peterson on Themes that Need to Be Explored
The post [BONUS] Dan Peterson on Themes that Need to Be Explored appeared first on Board Game Design Lab.
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.
Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.
The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.
#54: In A Bedroom With A Nasty Lich
In this temporarily-educated instalment of the SU&SD podcast, Matt, Pip and Paul gathered at a hotel during the 2017 Game Developer's Conference. Their mission? To discuss the hot questions of the day.
Should liches be banned? Are humans secretly terrible at games? Why can't I have my raven back? When is an asteroid frustrating? Should SU&SD be on Pinterest? And most importantly, why do the world's best board game designers think the future is great for players?
We also reach into the mailbag to answer a question on trivia games, and discuss some deeply unprofessional games that are played by actors, on stage.
Commenters, what do you think? Should trivia games continue their slow death, or should we be huffing and puffing into their lungs like someone who kind of remembers CPR (but not really)?
Dungeons & Dragons (5th Edition), Dungeons & Dragons, Trivial Pursuit, butt tag
Lords of the Dungeon 1: Building a Better Party
Lords of the Dungeon 0: Meet The New Cast!
Episode 93- Clank! and The Dark Side of Gaming: Obsession
BPPP Clank and Obsession (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent news and a recent […]
The post Episode 93- Clank! and The Dark Side of Gaming: Obsession appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Garrett's Games 557 - Rhodes and First Class!
Shelley and I check out a game that flew under a lot of people's radar at Essen, then get the card/game version of a fantastic title from a couple of years ago to the table:
Rhodes by Pieter Boots from The Game Master
and
First Class: All Aboard the Orient Express by Helmut Ohley from Hans im Gluck
[BONUS] JT Smith on How to Come Up with Expansion Ideas
The post [BONUS] JT Smith on How to Come Up with Expansion Ideas appeared first on Board Game Design Lab.
Episode 21 - Puttin' On the Blitz
How to Design a Great Cooperative Game with JT Smith
JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game.
We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s insight on its creation.
The post How to Design a Great Cooperative Game with JT Smith appeared first on Board Game Design Lab.
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The Secret Cabal
- Episode 130: Assault of the Giants, Raiders of the North Sea and A Short Topic Extravaganza
Episode 130: Assault of the Giants, Raiders of the North Sea and A Short Topic Extravaganza
Episode #255 - The Spiel on Holmes: Sherlock and Mycroft
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Rolling Dice and Taking Names
- RDTN Episode 113: Mare Nostrum, Conflict of Heroes – Guadalcanal, Kingsport Festival – The Card Game, 50 Hours of Gaming
RDTN Episode 113: Mare Nostrum, Conflict of Heroes – Guadalcanal, Kingsport Festival – The Card Game, 50 Hours of Gaming
We have been trying for weeks to get Mare Nostrum Empires by Academy Games by Academy Games to the table and it is a shame that it took so long, but […]
The post RDTN Episode 113: Mare Nostrum, Conflict of Heroes – Guadalcanal, Kingsport Festival – The Card Game, 50 Hours of Gaming first appeared on Rolling Dice & Taking Names.
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