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Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

08. März 2017 um 13:07

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

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#54: In A Bedroom With A Nasty Lich

08. März 2017 um 13:02

In this temporarily-educated instalment of the SU&SD podcast, Matt, Pip and Paul gathered at a hotel during the 2017 Game Developer's Conference. Their mission? To discuss the hot questions of the day.

Should liches be banned? Are humans secretly terrible at games? Why can't I have my raven back? When is an asteroid frustrating? Should SU&SD be on Pinterest? And most importantly, why do the world's best board game designers think the future is great for players?

We also reach into the mailbag to answer a question on trivia games, and discuss some deeply unprofessional games that are played by actors, on stage.

Commenters, what do you think? Should trivia games continue their slow death, or should we be huffing and puffing into their lungs like someone who kind of remembers CPR (but not really)?

Dungeons & Dragons (5th Edition), Dungeons & Dragons, Trivial Pursuit, butt tag


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Lords of the Dungeon 1: Building a Better Party

08. März 2017 um 06:55
Welcome to the Dungeon, Cabalists! In episode #1, the Lords discuss their new Star Wars Saga Edition campaign. The gang has completed character creation and gives you a synopsis of both the characters and the setup for the new campaign. Then they list tips for collaboratively creating characters to build loyalty, bonds and immersion in the adventuring party.

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Lords of the Dungeon 0: Meet The New Cast!

08. März 2017 um 06:55
Welcome to the Dungeon, Cabalists! We are so happy to introduce our brand new podcast, Lords of the Dungeon. In this, our first episode, we essentially talk about ourselves so you can get the new the brand new cast of hosts. Along with Jamie, we have people you've heard about since the very beginning, Jesko, AC, Jess and Bender. We also get into out tastes and interests in role playing games and we discuss various editions of Dungeons and Dragons.

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How to Design a Great Cooperative Game with JT Smith

01. März 2017 um 17:41

JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game.

We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s insight on its creation.

The post How to Design a Great Cooperative Game with JT Smith appeared first on Board Game Design Lab.

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Episode 130: Assault of the Giants, Raiders of the North Sea and A Short Topic Extravaganza

01. März 2017 um 06:55
Hey Now Cabalists! It's time for another hog wild episode of The Secret Cabal! Today we review the new Wiz-Kids games, Assault of the Giants! ,Then we look back at Raiders of the North Sea one year later while Tony takes a nap. ,Then when Tony wakes up he gives you a monstrous news roundup while the rest of us make crude jokes that'll probably get us in trouble. The ,finally we host another Short Topic Extravaganza in which we discuss old games we right like now, a bunch of movies we think are cool and what publishers we think are up and coming.

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A Day in the Life of a Pro Designer with Jamey Stegmaier

22. Februar 2017 um 20:21

Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality.

We talk about the daily fires that have to be put out, how to be intentional with your time, ways to become more efficient, and much more.

The post A Day in the Life of a Pro Designer with Jamey Stegmaier appeared first on Board Game Design Lab.

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Boardgames To Go 174 - Vive la France!

Opener: Paris Connection A quick, solo show to catch up on some things. If you've been following my (sort of) weekly session report geeklists, or on social media (twitter, facebook), you'll know that I've been boardgaming with a group I created for Monday nights in Paris. It focuses on light/short games, and has an ulterior motive--it's a good outing for couples. My mostly non-gamer wife even goes with me to these! We're having a good time, and meeting good people. Besides that, I also want to share some of my other observations about being a gamer in France, now that I'm at or past the half-way point of my time over here. Links English-Speaking Boardgamers of Paris (Meetup, Facebook) Okkazeo (French used boardgame marketplace) TricTrac Festival International des Jeux-Cannes Closer: (Finally) figuring out the right kind of games for the players you've got -Mark

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TDT # 496 - Not Enough!

21. Februar 2017 um 13:14

In this show, we talk about Bear Valley, Tricky Track, Picassimo, Castles of Calandale, Lady Richmond, and a chess tournament! We hear a tale of horror, a tale of friendship, a biography of a boardgame, competing opinions on Dungeon, and answer questions! Finally, we end the show talking about when components to a game turn us off from playing it!

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Episode 92- Barcelona: The Rose of Fire plus Gloomhaven Contest

BPPP Barcelona (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent news and a recent game plays […]

The post Episode 92- Barcelona: The Rose of Fire plus Gloomhaven Contest appeared first on Blue Peg, Pink Peg Boardgaming Podcast.

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