[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game
The post [BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game appeared first on Board Game Design Lab.
Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.
The post How to Get Your Game Published with Stephen Buonocore appeared first on Board Game Design Lab.
David Thompson (Skirmish_Tactics) Chris Marling (hairyarsenal)
Opener: Mansions of Madness (2nd edition), TIME Stories, Terraforming Mars, Great Western Trail This is really a double-episode. In the second half we talk about more Essen titles, and the experience of my two guests who attended from England. However, these aren't just any two guests--they are collaborative game designers. Their big release at Essen 2016 was Armageddon, and they tell about the experiences designing, pitching, and launching the game. Along the way there are other stories about the collaborative design process, and how those designer-publisher pitch meetings go behind-the-scenes at Essen. It's a fascinating discussion.
Then I asked them to share just a handful of particular titles they acquired and enjoyed from the event. More good stuff.
Closer: The pitfalls of looking at BGG ratings without context; the Splendor app...and its achievement system; does a game become classic when people forget the rules? -Mark
In this show, we talk about Hero Realms, Batman The Animated Series The Dice Game, When I Dream, Revenge of the dictators, Running with the Bulls, and Jump Drive. A host of contributors join us, talking about everything from randomness to Hare and Tortoise! We have a tale of Horror and Amazement, and end the show talking about our 2017 gaming resolutions. Again.
Shelley and I cover three games that just didn't wow us.
Waldgärtner by Claas Fischer from Edition Essentia
Inis by Christian Martinez from Matagot
Dokmus by Mikko Punakallio from Lautapelit
BPPP Oracle of Delphi and Wisdom Check 4 (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent […]
The post Episode 90- The Oracle of Delphi and Wisdom Check 4 (with Stephen Buonocore, plus CONTEST) appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Gamelyn Games has been killing it with all their Tiny Epic series, but they are expanding into the next realm with their newest Kickstarter Heroes of Land, Air and Sea. […]
The post RDTN Episode 110: Heroes of Land, Air, & Sea, Raise Your Goblets, Survey and 2017 Predictions first appeared on Rolling Dice & Taking Names.
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In this show, we talk about Vikings Gone Wild, Dicemasters, Santorini, Jorvik, X Nimmt, and the Mysterium app. We answer several questions, hear a tale of sadness, and end the show with our favorite games from ten years ago - 2007!
Join our fundraiser here! https://www.indiegogo.com/projects/dice-tower-season-13-podcast
Shelley and I check out 2 of R&R Games' Essen 2017 releases this week. A heavier Euro called
Ulm by Günter Burkhardt
and a lighter more luck-based title
Touria by Inka and Markus Brand, and Michael Rieneck
Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time.
This episode is packed full of wisdom from a game design legend.
The post Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius appeared first on Board Game Design Lab.
In this show, we take a look at Aladdin and the Magic Lamp, Rubik's Race, Lion Guard: Protect the Pridelands, Flamme Rouge, Liar's Dice, and Phase. Tom reviews a pile of games in a few minutes, we hear from several contributors, and a great tale of Amazement! Finally, we end the show talking about the top ten games we are looking forward to in 2017.
Shelley and I took advantage of a Queen Games sale on Amazon to pick up some of their newer titles to check out. This episode we try TWO of them with mixed results.
World Monuments by Piero Cioni
and
Glüx by Jakob Andrusch
Enjoy!
BPPP Great Western Trail and 2017 Predictions/Resolutions (click on the text to the left to listen) During this week’s mega sized episode: 1) The Pegs discuss […]
The post Episode 89- Great Western Trail and 2017 Predictions/Resolutions appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
– Welcome!
– A very special guest for a very special celebration! Welcome to the Master of Lore!
– We discuss all thing LotR Lore and specifically Harad lore.
– Celebration
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.
We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.
The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.