Normale Ansicht
Episode 127: DOOM, Runebound and The Gamers Dictionary: Elegance
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Rolling Dice and Taking Names
- RDTN Episode 110: Heroes of Land, Air, & Sea, Raise Your Goblets, Survey and 2017 Predictions
RDTN Episode 110: Heroes of Land, Air, & Sea, Raise Your Goblets, Survey and 2017 Predictions
Gamelyn Games has been killing it with all their Tiny Epic series, but they are expanding into the next realm with their newest Kickstarter Heroes of Land, Air and Sea. […]
The post RDTN Episode 110: Heroes of Land, Air, & Sea, Raise Your Goblets, Survey and 2017 Predictions first appeared on Rolling Dice & Taking Names.
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TDT # 491 - Looking back at 2007
In this show, we talk about Vikings Gone Wild, Dicemasters, Santorini, Jorvik, X Nimmt, and the Mysterium app. We answer several questions, hear a tale of sadness, and end the show with our favorite games from ten years ago - 2007!
Join our fundraiser here! https://www.indiegogo.com/projects/dice-tower-season-13-podcast
Garrett's Games 550 - Ulm and Touria from R&R Games
Shelley and I check out 2 of R&R Games' Essen 2017 releases this week. A heavier Euro called
Ulm by Günter Burkhardt
and a lighter more luck-based title
Touria by Inka and Markus Brand, and Michael Rieneck
[BONUS] Richard Launius on His Favorite Game Mechanics
The post [BONUS] Richard Launius on His Favorite Game Mechanics appeared first on Board Game Design Lab.
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Board Game Design Lab
- Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time.
This episode is packed full of wisdom from a game design legend.
The post Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius appeared first on Board Game Design Lab.
TDT # 490 - Looking forward to 2017
In this show, we take a look at Aladdin and the Magic Lamp, Rubik's Race, Lion Guard: Protect the Pridelands, Flamme Rouge, Liar's Dice, and Phase. Tom reviews a pile of games in a few minutes, we hear from several contributors, and a great tale of Amazement! Finally, we end the show talking about the top ten games we are looking forward to in 2017.
Garrett's Games 549 - World Monuments and Glüx from Queen
Shelley and I took advantage of a Queen Games sale on Amazon to pick up some of their newer titles to check out. This episode we try TWO of them with mixed results.
World Monuments by Piero Cioni
and
Glüx by Jakob Andrusch
Enjoy!
Episode 89- Great Western Trail and 2017 Predictions/Resolutions
BPPP Great Western Trail and 2017 Predictions/Resolutions (click on the text to the left to listen) During this week’s mega sized episode: 1) The Pegs discuss […]
The post Episode 89- Great Western Trail and 2017 Predictions/Resolutions appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
[BONUS] Jay Vales on How to Make a Good “Take That” Game
The post [BONUS] Jay Vales on How to Make a Good “Take That” Game appeared first on Board Game Design Lab.
Episode 111: The Truth about Tauriel
– Welcome!
– A very special guest for a very special celebration! Welcome to the Master of Lore!
– We discuss all thing LotR Lore and specifically Harad lore.
– Celebration
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales
Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.
We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.
The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.
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The Secret Cabal
- Episode 126: City of Iron 2nd Edition, Blood Rage, Our Favorites of 2016 and a Short Topic Extravaganza
Episode 126: City of Iron 2nd Edition, Blood Rage, Our Favorites of 2016 and a Short Topic Extravaganza
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Rolling Dice and Taking Names
- RDTN Episode 109: Jorvik, Adrenaline, Oracle of Delphi, Clank! and the Sadlers
RDTN Episode 109: Jorvik, Adrenaline, Oracle of Delphi, Clank! and the Sadlers
We enter a new year by starting off pretty strong. We have four 5 Minute Initiatives and we interview the Sadler brothers about a new game they designed for Megacon […]
The post RDTN Episode 109: Jorvik, Adrenaline, Oracle of Delphi, Clank! and the Sadlers first appeared on Rolling Dice & Taking Names.
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TDT # 489 - Best of five years ago!
In this show, we introduce our 2017 Fundraiser!
https://www.indiegogo.com/projects/dice-tower-season-13-podcast
We also talk about Cosmic Eons, Days of Ire (Coop), Mino & Tauri, Motion Pictures, Trick of the Rails, and Munchkin CCG. We also hear a tale of Betrayal, and then we talk about what Tom considers to be the best year in gaming - 2012!
Garrett's Games 548 - Tumult Royal(e) and Sifaka
Shelley and I try out two games back in August for your consideration:
Sifaka - a first release from Azao Games and designed by Christian Kruchten and Jean-Claude Pellin where you are lemurs searching for mangoes on a grid you build over the course of the game.
and
Tumult Royal(e) - from KOSMOS and designed Klaus and Benjamin Teuber where players race to gather materials and build statues celebrating their own glory.
[BONUS] Colby Dauch on Barriers to Entry in Gaming
The post [BONUS] Colby Dauch on Barriers to Entry in Gaming appeared first on Board Game Design Lab.
Episode 110: Socks Off
– Welcome!
– News
– Review of Sands of Harad player cards
– Contest! We try and guess the names of custom cards created by the community based on their card text!
– Sign off
Contact Us
http://www.facebook.com/cardboardoftherings
Going Pro in the Gaming Industry with Colby Dauch
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.
The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.
The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.